Hello everyone, we’re back again this Friday. Autumn has arrived here in Korea, and just like in inZOI, the leaves on the trees are beginning to change color.
First, I’d like to sincerely thank you for the tremendous excitement and positive feedback you shared after the October 23 release of “Brainstorm with Kjun: Celebrity Update,” featuring auditions, choreography, concerts, and the new city of Evermont. We also carefully reviewed the concerns and suggestions you shared alongside that excitement, and today I’d like to go over some of the key issues we gathered this week and the improvements we’re considering for the future.
For the Celebrity Update, we are considering a variety of career paths beyond idols, including actors, models, and bands, as well as a progression system that allows Zois to grow from performing on the streets to appearing on major stages. We also want to improve replay value by connecting performance mistakes and audience reactions to skill levels, increasing audience diversity and participation, and tying these experiences more closely to each Zoi’s personality and everyday life.
Core features such as Bubbly (SNS) will not be locked behind DLC.
We are also actively considering redesigning Dowon’s school buses to better reflect Korean school buses and separating vehicle designs according to each region.
First, in the next update, we will address duplicate saving and loading of identical textures on Canvas, certain crashes, and portrait display issues. We will also add an On/Off option for the camera spotlight.
We are currently working on several appearance and environment-related bugs as well, including Young Adult female outfits other than Formal not being saved, eyelash manipulation issues, floating nails and gaps between shoes and feet, the tongue clipping through the face during facial capture, flickering lights, and trees intruding into the lot at 3140 Green Way Street.
We are also fixing issues that you helped us identify, such as Zois getting stuck in vehicles, bait, seeds, and gifts being discarded without permission, and incorrect hand positioning during weddings.
We are also looking into products disappearing when restocking display stands, differences in character limits between Canvas Web and the in-game Canvas, and restrictions related to the Getbabywith cheat.
We are taking very seriously your requests to strengthen the fundamentals rather than focusing only on flashy new features.
We want to make personalities and traits more visible through behavior by adding more distinctive reactions, while also giving NPCs greater initiative—for example, allowing them to be the ones who ask someone on a date, confess their feelings, or propose.
I especially loved this piece of feedback. We do need more interactions, but it made me realize that it may be even more effective to make better use of the interactions we already have—for example, having Zois come home and do their homework on their own, or propose on their own. It was excellent advice.
After hearing this suggestion, I also thought it would be great if Zois could visit their friends’ homes on their own.
I wish I could give something to the people who share such great ideas with us. Hahaha. For now, please accept my gratitude instead.
We also plan to improve animations for eating, phone calls, business payments, and coffee preparation, as well as issues where hands do not properly make contact with objects or objects appear to teleport. These are things that can be addressed using systems such as IK that already exist in the game, but we simply haven’t taken proper care of them. We will make sure to improve them.
We also want to extend the duration of interactions while allowing players to cancel them at any time, or resume them after a Zoi has taken care of an urgent need.
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We are also discussing officially incorporating several quality-of-life features seen in mods, such as prioritizing leftover food, allowing Zois to watch TV together without requiring a group, removing loading when switching between family members, and improvements related to speakers, automatic lighting, family saving, and vehicle despawning.
Thank you for enjoying the recent script mods as well. I have a special affection for mods, and I truly believe that one day the game and mods will come together as one.
For the Cartoon Filter, rather than simply restoring the previous UI as a selectable option, we are looking into ways to let you adjust the filter according to your preferences. We will continue addressing other areas that still need improvement one by one.
Lastly, regarding the DLC price, the November patch, and the schedule for the next major update that many of you have asked about, we will provide clear information soon once our internal discussions are complete.
As always, thank you for all of your valuable feedback.
Thank you, everyone. Have a wonderful weekend.
Kjun











