Very exciting news! Thank you to the InZoi team for all of their hardwork!
This would be great! There is an option for piano that make playing nearly endless, I could image this also for dancing, the bike in the gym (I do often 60..90 minutes there myself at home), make music on the DJ pult…
Canceling action should be easy, the teleport cheat always cancel actions instant and works much better than clicking the “x” in the task icon. So its almost done^^
Suggestion: Gondola Lifts and Winter Activities
Perhaps it would be a great idea to consider introducing functional gondola lifts in Evermont, especially if the city features beautiful snowy mountains. Zois could travel together in enclosed cabins suspended above the mountains, enjoying breathtaking views of the snowy landscape as they make their way up and down. It could be a lovely experience for friends, families and couples, with opportunities to take photos and explore different parts of the mountain.
It might also be interesting to introduce activities such as ice skating on frozen lakes, skiing down snowy slopes and even fun ice slides. These would give Zois more ways to enjoy the winter environment instead of simply walking around in the snow. Small interactive experiences like these could make Evermont feel more lively and give players even more memorable ways to spend time with their Zois. ![]()
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It could also bring a lot of new experiences and fun to the game, just like Chahaya did with its snorkeling, travelling, resorts, boats, sunny beaches and many other activities. It would be lovely for Evermont to offer that same variety of enjoyable experiences, but with its own unique winter atmosphere. ![]()
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Evermont is a satellite of Bliss Bay. So it definitely won’t be possible to implement a snowy atmosphere there. It would have to be completely redone from scratch.
If they do manage to add hills there, as requested many times, it will still just be hills, not mountains. So something like that would be more appropriate to implement later, in more northern cities. And I’m 100% sure it will be done — ice skates, sledding hills, cable cars, skis, and lots of other stuff. They might even add winter fishing, which I mention quite often ![]()
But — later, not now.
Bubbly (SNS) will not be locked behind DLC
Thank you for this. Keeping core mechanics like these features in base game allows them to be reused and expanded on by other DLC in the future without the need to keep introducing a new SNS system.
Redesigning Dowon’s school buses & separating vehicle designs according to each region
What a good idea, I’d love to see that added, it really sells the immersion.
I would not lock the player out of buying different vehicles though, but I would charge more $ for the vehicle out of region. It would reflect how the real world is where most ppl buy cars in a place they can reach, with only a few ppl who spend more $ to have cars shipped overseas.
Duplicate saving and loading of identical textures on Canvas
Thank you for this.
I would like to suggest the ability to create folders, organize and sort textures, b.c right now I have so many textures and I find it hard to find what I want among it all.
It would also be nice if I could make that section bigger (like how we can enlarge files in windows) for those hard of seeing.
We will also add an On/Off option for the camera spotlight
Nice. ![]()
Bug fixes and acknowledgement, animation improvements
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We are taking very seriously your requests to strengthen the fundamentals rather than focusing only on flashy new features.
Thank you, while I would love a lot of the flashy new things people keep suggesting, I just want the foundation of the game to be strong, b.c then whenever you add DLC it will be based around the core foundations of the game, and that prevents things from feeling shallow.
Its why I keep saying the 18 characteristics need to be distinct in how they react as NPC’s and the choices they make autonomously. Its not us needing different animations or just a recluse **feeling **the uncomfortable emotion, although it helps. Wooing/dating and building friendships with a Recluse should offer a different experience from say a Charmer. 18 Characteristics, 18 different gameplay experiences.
The new idol DLC, if I was a recluse who became an idol, how would that change my idol experience as a player, vs if I played as a socialite idol?
We want to make personalities and traits more visible through behavior by adding more distinctive reactions, while also giving NPCs greater initiative—for example, allowing them to be the ones who ask someone on a date, confess their feelings, or propose.
This is definitely a step in the right direction to helping Zoi’s feel distinct. ![]()
I especially loved this piece of feedback. We do need more interactions, but it made me realize that it may be even more effective to make better use of the interactions we already have—for example, having Zois come home and do their homework on their own, or propose on their own. It was excellent advice.
After hearing this suggestion, I also thought it would be great if Zois could visit their friends’ homes on their own.
I agree with this, more doesn’t always = better, sometimes flushing out the things already present is the key.
I do think it should tie into a Zois characteristics, the Sentinel is family orientated and may plan to visit more often, but recluses may always prefer to invite parents over instead of coming over, while an adventurous Zoi randomly drops by unannounced, and the rulebreaker enters your home unannounced and you have to kick them out to get them to leave.
I wish I could give something to the people who share such great ideas with us. Hahaha. For now, please accept my gratitude instead.
:Doodle_Heart:
Video Responses
- 0:22 Overriding different structures & free placement
I have compiled a list of things that have frustrated me in build mode
- L-shape Couchs
I can’t place tables or anything for that matter in the center?
- Washing Machines - I can’t place any items, not even towels on top of washer Machines
- Stairs - They are over all a nightmare to place down for many of my builds as I like to make rooms with differing levels, while not necessarily creating a 2nd floor or a basement.
In the picture below is a elevated floor that stairs will not connect to. Even when I remove the wall and the door it doesn’t let me place it.
There is no 2nd floor, only a roof, but those stairs refuse to adjust.
Getting them to connect to upper floors, platforms, basements can at times be a challenge too, with them being fussy about door placements that are just open doorways with no actual door.
You sort of have to place the stairs first and then build the house. xD Not literally of course, I’m just highlighting the struggle is all.
- Pillars - Sometimes they just don’t like being placed on elevated platforms, and sometimes they do. I don’t really know why. I had built the shell first and was placing pillars all around, and just random spots would not take the pillars.
This picture isn’t the shell build I am just using this image to show you what pillars and what platforms I am talking about.
- Scarecrow - Correct me if I am wrong, but is there some type of interact the scarecrow or Zoi’s do with the scarecrow that it can’t be placed in the middle of plants without needing space?
I never saw an interaction, but that does not mean I did not miss it.
- Wall lights - I cannot place them on gates, and yes I get why some cannot be placed. But some wall lights make for great decorative lights on fences.
Also allowing me to place flyers/posters/billboards/pictures on a fence, then players can make their own signs and stick them on fences.
- Fences inside - I can’t place fences inside of a building. Trying to build a green house, using fences inside to separate the gardens is currently impossible.
- Railings/ fences - It would be nice if I could sit things on top of a railing/ fence, if only small things like cups, bottles.
- Windows being considered out of area - I get it is Zoi’s were able to climb through windows, but at the moment windows are akin to walls, so placing it on a wall should not trigger an outside area block.
- Whatever this “cannot place a window and door in same vertical area” issue this is.
- Widening and scaling of objects
This is very important to me, here is the list of frustrating things I cannot scale.
- Curtains -
There are tall walls, and I can’t make my curtains tall or try to pull them closer to the picture without them looking weird, so the best I can do is stack my curtains to make them “look” like they may be long, or doubling up curtains b.c the window is larger than the curtain, but having end curtain designs so I can’t extend it like one long curtain.
- Windows - Same issue as curtains, let me extend it freely horizontal and vertical so it fits whatever wall I am working with.
- Picture frames - I often work with large walls, and like making pictures the center pieces on these larger walls, so it would be nice if we could adjust the sizes of picture frames freely.
3.B) Pictures uploaded - This one is more about quality.
When adding images to walls or pictures, I often upload large desktop wallpaper sizes to the game so the quality of the picture is better, and the image won’t repeat as easily.
However the game always drops the quality of my images, resizing them into more vertically taller images instead of their wider desktop framerate, causing them to blur a bit or get grainy when I zoom in. I don’t want to zoom in, but b.c the game resized my image, if I don’t want my picture to turn into tiles as shown in the picture from below, I have to zoom all the way in.
- Rugs - It would be nice if I could resize a rug to be the size I need it, sometimes I want to make a runner and just need a long thin rug, and other times I just need a very large rug. Let me freely adjust it to the left, the right, up and down.
- Wallpaper - Not sure if this is possible, but the ability to flip wallpaper as shown in the picture below, so we can get different designs.
- Attached structures
I am going to ask for a toggle on that. Sometimes I want to move all the structures, and sometimes I don’t. If possible having a lock structure button could solve the issue.
For furniture, yeah, do the same.
- Patches of land out side of the land we are given
I like the idea b.c then i can match my streets to my plot as needed, but understandable if it simply doesn’t make it into the game. Its a cool idea though.
- Rotating keys, sorting items by price, and other tweaks
Thank you for the micro rotation and the price sorting. Sorting in build mode has been frustrating for me. I know more build sorting suggestions were made on the forum already, like plot sizes, etc. So hoping they make it into the game too.
I appreciate the restaurant employee update, the ability to see my entire building, the ability to lock Zois out, the assigned business items improvement and the map search, thank you.
I thought I was able to change the property names and thumbnails already, but maybe it was only the ones I owned, but I am thankful for the ability to change the ones I don’t own too.
Thanks again @Kjun and keep up the good work. ![]()
hey
all the new building stuff is welcome, I think it’s great, because I build from time to time and we need tools that help us do what we want and build the houses of our dreams ![]()
I’m worried about the textures thing because I don’t understand what they’re going to do, it’s not clear to me, I might have missed something or it’s a translation issue.
As a creator, I want all my textures to be updated with all the recent changes and improvements, but I’d like the changes to be editable on the textures that are already published on our “canvas”, because re-uploading to canvas the +150 textures I have right now would be a lot of work.
I’m saying this because this already happened to us when the texture display changed and I want to keep my stuff up to date.
I don’t know what’s going to happen, I repeat, but I wanted to ask that you keep creators in mind, I do like things to improve of course.
As a user, it would be great to be able to make subfolders and more categories, for whoever needs it
perfect.
About the money, I think like most people. They shouldn’t charge until the base game is complete and works correctly, it’s not about the money because 40 euros is giving me many months of entertainment, it’s because I think that’s the right thing to do and what would inspire us with more confidence.
thanks ![]()
I personally felt this is where AI like chat GPT could come into play within society, not so much for dialogs in game, but as a phone chat system in games as it often gets repetitive if you chat long enough.
With that said I’d prefer they find a way to make the conversations generate by making use of my own computer hardware.
I am going to add the biggest lacking feature to your list, and that is family gameplay. Parents can’t help kids with school work, tell kids to go to school or even to do their homework. Kids can’t be rebellious or spoiled. There is no ability to ground them, fuss at them, give a curfew. No cram school, summer school or weekend classes to get your grades up if your failing.
Infants family gameplay is tiny, child gameplay doesn’t even exist, I tried it and it was nothing really there to make the “gameplay” feel like these are kids. Teenagers got the school which is great, but lack all of the above mentioned relationship dynamics with the family.
If I completely ignore flushed out personalities missing from the game, family gameplay is one of the biggest core features I feel I would be ranting about next as it is missing.
Please add customizable Color for Electric Guitar and Acoustic Guitar in Build Mode.
This requires adding just a couple lines of code, it can be done with a hot fix, don’t even need to wait for a special major update
I think this would make a completely new DLC in the Alps, Aspen or the Himalaya. Ski in winter, hiking in the summer, ecalade… However, the little switzerland would add those pintoresque alpine buildings.
Hola, I no hablo espanol, so forgive me if I misunderstand a little, I am using a translator.
Me preocupa lo de las texturas porque no entiendo qué es lo que van a hacer, no lo veo claro, me he perdido algo o es la traducción.
I think it Kjun is saying they plan to stop these talking about these textures from duplicating, is how I understand it.
A nivel de creador, quiero que todas mis texturas estén actualizadas y con todos los cambios y mejoras recientes que haya, pero me gustaría que los cambios se pudiesen editar en las texturas que ya están publicadas en nuestros “canvas”, porque volver a subir a canvas +150 texturas aprox. que tengo en este momento sería mucho trabajo.
I am sorry you had to go through such an issue with your 150 textures, I rebuilt every lot in the world and had saved all of my families as presets, and I preset all their outfits for the day we could finally save all the outfits (I did not upload any of it onto canvas) and I lost everything when they updated the way families looked, so I feel your pain and want to say this in the kindest way possible.
Early Access means major core features like our worlds, textures, CAZ, and even the way we build is subject to changes that may be so great it completely changes how players approach the game and it renders everything we’ve done up until now utterly useless. That is early access, it is the freedom to shape the game without the concern about trying not to ruin players save files and stuff.
So I understand your pain, I just ask you offer some forgiveness and patience to the devs as they make changes to the game that have a high risk of breaking things.
@Kjun, I’m forced to reach out to you again on this same topic, because requests in other sections of the forum haven’t yielded results.
Do you see @Muffin’s message above? When I view it in the Russian version of the forum - I see broken translation and, what’s much worse - a truncated version! But when I switch the language to, for example, English - everything returns to normal. Here’s how it looks in the screenshots below. And this has been going on for a very long time and with different languages, unfortunately, which is why we often don’t fully understand other players.
Forum in Russian:
Forum in English:
Hi @Muffin If I understand the problem about users tripling textures when downloading textures from others, but each texture has a different filename so I don’t know how they’re going to do it, I don’t understand that technically speaking … what are they going to do with my textures exactly … ![]()
I re-uploaded textures because I wanted to update, many creators didn’t do it because it was too much and that’s why we can still see downloads without preview, which by the way I take the opportunity to say that previews should have a watermark.
I understand what early access is perfectly, if there’s no other way we’ll have to re-upload everything, sure, well it depends … that’s why I want to know what they’re going to do with mine
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what a mess of languages you have there @Carnel ![]()
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Have you also submitted a support ticket to https://support.playinzoi.com? Or was it submitted to the Technical Help forum?
Yeah, we’re still struggling with the translation. It’s been at least six months now, if not longer ![]()
Yes, of course, we’ve had threads about this for a long time. Some of them were even closed as resolved, but the problem just won’t go away ![]()
The best I can do is fuss on discord and keep directing players not utilizing discord to join the forums so it grows faster. The faster it grows, the higher the chance that a tech support will get implemented to address any forum issue.
@Kjun mentioned someone does check the forums, but i believe they only collect informational feedback for the dev team, not actually troubleshooting the forum issues.
Fortunately, recently Kjun has started reading the forum himself. Surely not every thread, of course, given how busy he is, but still. He definitely checks his own thread now. That’s why I’m writing all this directly here.
Kjun, I apologize for distracting you from game-related questions, but these matters — the proper functioning of the forum — are also very important, and I’d like those responsible for them to address them! ![]()
I almost forgot! The toilet paper not being allowed to be placed next to the toilet is another collision issue.
I want to bring up the frustrating roof situation again. I made a post about this a while ago, and now that I’m working on my current renovation, it’s bothering me all over again.
As you can see in the pictures, the roof looks fine from the front, but from the back, it just doesn’t fit properly. And getting it into this position in the first place was already a huge struggle, with way too much fiddling around.
This really needs to be fixed. You put so much time and effort into building a house, trying to get every detail right, only for the roofs to ruin the entire look. It’s incredibly frustrating and takes away from the whole building experience.





























