At the very beginning of the game, during CAZ creation, the player creates their character and chooses their clothing. After the character is created, all the remaining unselected clothes in CAZ becomes locked, and the player now has to buy the rest of the clothes from clothing stores located in different areas. The player cannot enter CAZ and select unpurchased clothing (but they can unlock all clothing using cheats).
Each piece of clothing now has:
its own price
a warmth level
tags (vintage, sporty, casual, and so on)
Clothing shops
Shops have their own schedules - some are open 24/7, while others operate only during certain hours. Clothes in shops also changes depending on the season. From time to time, stores run discounts, and the player can notice sale ads while passing by or check them through a phone app to see current deals.
I would love a system like this. Having to go to stores and boutiques to purchase additional clothing gives for a lot of extra gameplay on top of being immersive. Social perception is great too!
Honestly, I would love to see this! Along with multiple saved outfits in your wardrobe & the clothes you buy are already in your closet – however I think a way to be able to choose between the current outfit system and one where you actually have to dress up for the day would be nice. I could see it being cool if people reacted if you rewear outfits – maybe like kids being bullied when they go to school with the same clothes. Would really advance storytelling.
But, of course, this level of realism may be tedious for some players, and some may prefer a simpler outfit system. And I think that when you start the in CAZ you should be able to change or remove the budget as well.
Added a bit more to my previous idea — focusing on how clothing varies by district, style, and seasonal updates
Clothing and Social Context
In wealthy districts and families, people wear expensive, branded clothing as part of their lifestyle and status.
In lower-income areas, clothing tends to be simpler, more practical
If a character wears clothing that doesn’t match the environment — for example, cheap clothes in a rich area or luxury items in a poor one — NPCs will perceive them differently. The reactions are subtle and contextual, not extreme.
I’ve thought about this too, so in my CAZ prototype I added cheat buttons that let the player give themselves extra Meow. It’s also possible to add an option to remove the Meow limit entirely during character creation, so players can choose any clothing they want from the start.
With the recent news, I decided to come back to my topic because I realized this would be a perfect addition. Kjun showed the roadmap for the rest of 2026, and here’s what I noticed for December:
“December - Fame, Reputation, Celebrities, and Social Media
This will introduce new content related to celebrities, influencers, social media, performances, fame, and reputation. We hope you look forward to a more dynamic and unexpected Zoi life experience.”
This is from the official Discord channel. I think my idea about shops and clothing would fit perfectly after this. I already mentioned Social Perception and NPC reactions to your clothing in my main post, and it seems like a perfect match with the fame and reputation system - where you would also need to wear high-quality outfits as a celebrity.
Also, Kjun mentioned that they are working on new businesses like hair salons and clothing stores, which only reinforces this idea.
Another thing that fits really well is how clothing connects to the fame system. In theory, you could even become a fashion icon or trendsetter. For example, if you’re a very famous celebrity walking around the city in expensive new outfits, after some time you could start noticing NPC fans wearing similar clothes - not exactly the same, of course, since that would look weird, but similar jackets, styles, and trends inspired by you.
Great ideas. But every time I understand that all these innovations should have a disable option.
The game itself will definitely become more interesting with this approach in terms of having something like a plot. But at the same time, I would definitely sometimes miss today’s “complete freedom” approach, when you don’t need to think about what your Zoi is wearing, even if it looks like a set of torn colorful rags or a spacesuit When you can just walk around, meet everyone and not worry that because of your horse-head-shaped hat no one will want to communicate with you normally.
It feels like InZOI needs a special settings section with a “million” options to enable or disable any change that will appear with each add-on release or just a significant update. Then it would be absolutely perfect!
I love this idea, I never go to the fashion stores because there’s basically no point in going there. But this could even open the possibility of malls we can visit with different stores that have different clothing, maybe a store for every category: one for daily clothing, another for winter, another for water stuff (swim suits, flip flops, etc), another for babies, etc. that would be so cool too.
The mall could have a food court, an arcade, maybe a movie theatre, a bowling venue, ice skating? maybe the entrance to the mall can be a teleport to a different map inside the mall, that way it won’t load everything inside the regular map we play.
But yes I agree, it’d be a good system to have BUT make it optional (settings) for the clothing lock.