1. Starting Budget: 2000 Meow and Strategic Trade-offs
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When creating a character in CAZ, the player receives 2000 Meow — a starting budget used exclusively for clothing.
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Any unspent Meow is carried over into the main game
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Players must strategically allocate funds across:
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Winter wear (coats, hats, boots)
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Summer wear (t-shirts, shorts, sandals)
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Everyday and formal outfits (for work, events)
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Overspending on a single expensive item (e.g., a designer t-shirt for 1800 Meow) may leave the character without pants, shoes, or money — impacting comfort, NPC reactions, and access to basic needs.
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After completing CAZ, all remaining clothing becomes locked — players cannot return to the editor to buy more items.
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In the main game, clothing must be purchased through stores and boutiques, with real-time pricing, availability, and seasonal stock.
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CAZ includes cheat buttons “+500 Meow”, “+1000 Meow”
2. Clothing Prices and Tiers
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Every item has a specific price in Meow, reflecting its quality, brand, seasonal function, and social status.
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Clothing is divided into three pricing tiers:
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Cheap (50–300 Meow): basic
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Mid-range (300–1000 Meow): balanced in style and functionality.
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Premium (1000+ Meow): designer, prestigious, boosts NPC perception.
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Players must weigh function vs. fashion — a cheap winter jacket may be more useful than a stylish but thin shirt.
3. Anatomical Warmth and Seasonal Survival
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Clothing must cover key body zones to provide full protection:
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Torso (coats, sweaters)
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Legs (pants, thermal bottoms)
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Feet (boots, shoes)
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Head (hats, hoods)
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Hands (gloves)
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Leaving any zone exposed in winter — especially legs or feet — causes Zoi to freeze rapidly, even if the torso is insulated.
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This leads to:
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Mood drops, slowed movement
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Illness if exposure continues
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NPC concern or ridicule (“You’re wearing shorts in the snow?”)
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The game tracks thermal balance per body zone
4. Social Perception and NPC Reactions
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Clothing affects:
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NPC responses (respect, mockery, compliments)
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Access to events, interviews, clubs
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Job opportunities and invitations
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Styles can be:
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Appropriate (business suit for interviews)
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Inappropriate (beach shorts in an office)
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Prestigious (designer coat = high status)
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Incomplete or mismatched outfits trigger:
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NPC comments
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Restricted access (“You can’t enter dressed like that”)
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5. Mod Support and Custom Clothing
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Clothing added via mods or user content can:
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Use a default price (e.g., 500 Meow)
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Or have a custom price set by the creator
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These items integrate seamlessly:
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Recognized by filters and NPC logic
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Can be seasonal, stylish, rare, or status-enhancing
6. Player Interface and Features
Filters:
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Season: Summer / Fall / Winter / Spring
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Style: Casual / Premium / Vintage / Sport
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Price Range: Min–Max
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Warmth Level: 0 to 5 scale
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Status: Available / Rare / Exclusive
Features:
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Auto-swap: Suggests alternatives if clothing is seasonally inappropriate
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AI Recommendations: Picks outfits based on event, weather, and character status
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NPC Feedback: Comments on style, appropriateness, and prestige

