Advancing clothing system

At the very beginning of the game, during CAZ creation, the player creates their character and chooses their clothing. After the character is created, all the remaining unselected clothes in CAZ becomes locked, and the player now has to buy the rest of the clothes from clothing stores located in different areas. The player cannot enter CAZ and select unpurchased clothing (but they can unlock all clothing using cheats).

Each piece of clothing now has:

  • its own price

  • a warmth level

  • tags (vintage, sporty, casual, and so on)

:woman_s_clothes: Clothing shops

Shops have their own schedules - some are open 24/7, while others operate only during certain hours. Clothes in shops also changes depending on the season. From time to time, stores run discounts, and the player can notice sale ads while passing by or check them through a phone app to see current deals.

:money_bag: Prices and Tiers

  • Every item has a specific price in Meow, reflecting its quality, brand, seasonal function, and social status.

  • Clothing is divided into three pricing tiers:

    • Cheap (50–300 Meow): basic

    • Mid-range (300–1000 Meow): balanced in style and functionality

    • Premium (1000+ Meow): designer, prestigious, boosts NPC perception

:ice: Anatomical Warmth and Seasonal Survival

  • Clothes must cover key body zones to provide full protection:

    • Torso (coats, sweaters)

    • Legs (pants, thermal bottoms)

    • Feet (boots, shoes)

    • Head (hats, hoods)

    • Hands (gloves)

  • Leaving any zone exposed in winter - especially legs or feet - causes Zoi to freeze rapidly, even if the torso is insulated.

  • This leads to:

    • Mood drops, slowed movement

    • Illness if exposure continues

    • NPC concern or ridicule (“You’re wearing shorts in the snow?”)

  • The game tracks thermal balance per body zone

:brain: Social Perception and NPC Reactions

  • Clothes affects:

    • NPC responses (respect, mockery, compliments)

    • Access to events, interviews, clubs

    • Job opportunities and invitations

  • Styles can be:

    • Appropriate (business suit for interviews)

    • Inappropriate (beach shorts in an office)

    • Prestigious (designer coat = high status)

  • Incomplete or mismatched outfits trigger:

    • NPC comments

    • Restricted access (“You can’t enter dressed like that”)

:thread: Mod Support and Custom Clothing

  • Clothes added via mods or user content can:

    • Use a default price (e.g., 500 Meow)

    • Or have a custom price set by the creator

  • These items integrate seamlessly:

  • Recognized by filters and NPC logic

  • Can be seasonal, stylish, rare, or status-enhancing

:shopping_bags: Player Interface and Features

Filters:

  • Season: Summer / Fall / Winter / Spring

  • Style: Casual / Premium / Vintage / Sport

  • Price Range: Min-Max

  • Warmth Level: 0 to 5 scale

  • Status: Available / Rare / Exclusive

Features:

  • Auto-swap: Suggests alternatives if clothing is seasonally inappropriate

  • AI Recommendations: Picks outfits based on event, weather, and character status

  • NPC Feedback: Comments on style, appropriateness, and prestige

38 Likes

This is the kind of immersive gameplay I’d like to see for clothing​:raising_hands:

12 Likes

I would love a system like this. Having to go to stores and boutiques to purchase additional clothing gives for a lot of extra gameplay on top of being immersive. Social perception is great too!

11 Likes

it is fact, let’s do this

9 Likes

Honestly, I would love to see this! Along with multiple saved outfits in your wardrobe & the clothes you buy are already in your closet – however I think a way to be able to choose between the current outfit system and one where you actually have to dress up for the day would be nice. I could see it being cool if people reacted if you rewear outfits – maybe like kids being bullied when they go to school with the same clothes. Would really advance storytelling.
But, of course, this level of realism may be tedious for some players, and some may prefer a simpler outfit system. And I think that when you start the in CAZ you should be able to change or remove the budget as well.

11 Likes

Added a bit more to my previous idea — focusing on how clothing varies by district, style, and seasonal updates

:coat:Clothing and Social Context

  • In wealthy districts and families, people wear expensive, branded clothing as part of their lifestyle and status.

  • In lower-income areas, clothing tends to be simpler, more practical

  • If a character wears clothing that doesn’t match the environment — for example, cheap clothes in a rich area or luxury items in a poor one — NPCs will perceive them differently. The reactions are subtle and contextual, not extreme.

:three_o_clock: Seasonal Rotation and Store Updates

  • Different seasons bring different clothing styles: summer, winter, festive, etc.

  • Store inventories change regularly — older items disappear, new ones arrive.

  • To stay updated, players need to check stores or their phone app from time to time to see what’s new.

9 Likes

niceeee! i like this

7 Likes

I’ve thought about this too, so in my CAZ prototype I added cheat buttons that let the player give themselves extra Meow. It’s also possible to add an option to remove the Meow limit entirely during character creation, so players can choose any clothing they want from the start.

6 Likes

this has my support :+1:t2::heart:

6 Likes

With the recent news, I decided to come back to my topic because I realized this would be a perfect addition. Kjun showed the roadmap for the rest of 2026, and here’s what I noticed for December:

“December - Fame, Reputation, Celebrities, and Social Media
This will introduce new content related to celebrities, influencers, social media, performances, fame, and reputation. We hope you look forward to a more dynamic and unexpected Zoi life experience.”

This is from the official Discord channel. I think my idea about shops and clothing would fit perfectly after this. I already mentioned Social Perception and NPC reactions to your clothing in my main post, and it seems like a perfect match with the fame and reputation system - where you would also need to wear high-quality outfits as a celebrity.

Also, Kjun mentioned that they are working on new businesses like hair salons and clothing stores, which only reinforces this idea.

Another thing that fits really well is how clothing connects to the fame system. In theory, you could even become a fashion icon or trendsetter. For example, if you’re a very famous celebrity walking around the city in expensive new outfits, after some time you could start noticing NPC fans wearing similar clothes - not exactly the same, of course, since that would look weird, but similar jackets, styles, and trends inspired by you.

3 Likes

Great ideas. But every time I understand that all these innovations should have a disable option.

The game itself will definitely become more interesting with this approach in terms of having something like a plot. But at the same time, I would definitely sometimes miss today’s “complete freedom” approach, when you don’t need to think about what your Zoi is wearing, even if it looks like a set of torn colorful rags or a spacesuit :sweat_smile: When you can just walk around, meet everyone and not worry that because of your horse-head-shaped hat no one will want to communicate with you normally.

It feels like InZOI needs a special settings section with a “million” options to enable or disable any change that will appear with each add-on release or just a significant update. Then it would be absolutely perfect! :+1:

2 Likes

Also the ability to select more than one outfit in each category and they wear them in rotation

3 Likes

Love this. :heart:

2 Likes

I love this idea, I never go to the fashion stores because there’s basically no point in going there. But this could even open the possibility of malls we can visit with different stores that have different clothing, maybe a store for every category: one for daily clothing, another for winter, another for water stuff (swim suits, flip flops, etc), another for babies, etc. that would be so cool too.

The mall could have a food court, an arcade, maybe a movie theatre, a bowling venue, ice skating? :star_struck: maybe the entrance to the mall can be a teleport to a different map inside the mall, that way it won’t load everything inside the regular map we play.

But yes I agree, it’d be a good system to have BUT make it optional (settings) for the clothing lock.

2 Likes

thanks for the comment!

2 Likes