More consistency and focus in development

I just read this comment of @GDfromRivendell on discord and that sums it up quite well:

Quote:

GDfromRivendell

First and foremost, I’d wish the developers strength to carry the weight they’ve taken on.

Every day without a roadmap, every unplanned or inefficient decision, every unfinished module, incompatible mechanic, broken reference, or unoptimised asset – all of it builds up potential issues like a snowball.

Game dev is a deeply serious and extremely resource-intensive discipline – from the chosen concept and direction all the way to final polish. And the greatest success will come where there’s reliable planning, order, and predictability in every decision.
Wishing everyone a wonderful day ::slightly_smiling_face::

/quote end

We’re almost in mid Oktober, waiting eagerly for the big October Update, the old road map got ditched and Kjun promised there will be a new roadmap ‘very soon’ (that’s 17 days ago already).

And yet they start to make videos every week (about how they changed the color of the darts machine and the turtles nobody ever asked for) and lengthy posts asking us about what we want (and do just the opposite the majority wants anyway) and on top of that Kjun telling us how he tried (and even started) to answer all of our comments on discord (and failed, of course he did, that’s an impossible task) -.-

Kjun is inZOI’s Lead Producer/Devloper and CEO of the inZOI Studio.
While it’s nice hearing from him from time to time, I feel he should delegate more.
Why is there no Community Manager so he can concentrate on his main (and most important) job?

Even those who are deeply devoted to inZOI (like me ^^’) start to wonder where this is going and I’m terrified that inZOI will get ditched by the Publisher due to ill-made decisions and wasted time and efforts on things the game doesn’t need (right now).

There is a lot of pressure on inZOI and it gets hit by a lot of hate.
Krafton already gets pushy for the final launch and I fear they try to make everyone happy to sell more copies (which is also an impossible task).
I wish for a clearer direction and less side tracking.

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We’re excited to share the second video showcasing our development process.
In the first one, everyone talked so much that I’m not sure if there’s anything left to say this time. :grinning_face_with_smiling_eyes:
But the purpose of our meetings isn’t always to reach a conclusion — what matters most is listening to each other. When we don’t speak, misunderstandings pile up; conversation, just like now, is what keeps us connected.

There were a few minor simulation errors, but Zoi can now live a day more like a real person. We’ve adjusted the default length of a day to 48 minutes (you can still change it back to 96 minutes if you prefer — it works the same).
Since walking takes quite a bit of time, teleportation is now available as an option.

As for AI Building, it often produces results different from the prompts, and since it’s based on an SLM AI, improvement seems difficult — so we’re considering pausing its development.
Do you think we still need it as a basic starting tool for building?
We’ve also made a few small improvements to the building convenience features. :sweat_smile:

The Temperament system has been refined to better reflect individual personality traits, and we’ve added a new Trait system that allows for more unique character creation.
The Expectation UI might be emphasizing time a little too much, so please take a look and share your thoughts.

We’ve improved various customization elements, such as outfits and dressing systems, to enhance the user experience.
However, updates for a while may focus more on improving existing systems rather than adding new ones.

That’s why we’re introducing seasonal content — including Halloween costumes, accessories, and Jack-o’-lanterns — hoping you’ll enjoy them! :jack_o_lantern:
The Halloween outfits will only appear until December, after which they’ll disappear for the season. But once the calendar system arrives in December, they can make a comeback. :laughing:

We hope you enjoy this episode as well — and please share your thoughts in the comments! :folded_hands: - K.jun

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This all sounds good, apart from AI building which I was none too sure of to begin with!

Do we know when the October update is due? End of the month I would guess?

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