Suggestion: Emotional Tag System for Zois’ Mobile Messages

Hi everyone :waving_hand:

I’d love to share an idea that could add more depth and realism to in-game communication.

It would be amazing if, when sending messages from the Zois’ mobile phones, we had the option to manually write our own replies or questions, instead of only choosing from preset options — and also be able to add an emotion that matches the tone of the message.

For example, it could be possible to tag a message as positive, negative, angry, sad, loving, or fearful, etc. This would let the game reflect the character’s emotions in a more natural and immersive way.

There could also be a custom tag system, where players assign emotional values to messages (like “+” for joy or “–” for anger). This would bring more personality to interactions and make relationships and reactions feel more dynamic.

I think this feature would add a really interesting emotional layer to the gameplay and storytelling.

Thanks for reading and for all the hard work on this amazing project! :dizzy:

5 Likes

This is actually such an interesting and good idea! I do agree this would add more emotional layers to gameplay.

I support the “+“ and “-“ for joy/anger for example.

Hope they’ll see and think about this!

2 Likes

Thank you very much! I find it useful, especially for creating deeper stories. This idea could even be added to create new interactions with other Zois, thus positively or negatively affecting relationships. I understand that as the game develops and other DLCs are released, they’ll include more interactions and adapt them to the Zoi’s reactions, but this would be like an extra we can use, allowing us to invent conversations that affect their relationships. Although this will surely be refined little by little.

3 Likes