Hi everyone ![]()
I’d love to share an idea that could add more depth and realism to in-game communication.
It would be amazing if, when sending messages from the Zois’ mobile phones, we had the option to manually write our own replies or questions, instead of only choosing from preset options — and also be able to add an emotion that matches the tone of the message.
For example, it could be possible to tag a message as positive, negative, angry, sad, loving, or fearful, etc. This would let the game reflect the character’s emotions in a more natural and immersive way.
There could also be a custom tag system, where players assign emotional values to messages (like “+” for joy or “–” for anger). This would bring more personality to interactions and make relationships and reactions feel more dynamic.
I think this feature would add a really interesting emotional layer to the gameplay and storytelling.
Thanks for reading and for all the hard work on this amazing project! ![]()