There is a massive drop in graphics quality since the Cahaya update.
Please consider to improve graphics again.
It’s currently sunrise in my save, my favourite time of the day, and now look at this -.-
My settings are all on ultra, only a few on high, it really shouldn’t look like this.
And before the Cahaya update it didn’t.
By looking at the Player Count, it’s understandable Krafton gets pushy to lower the graphic quality for consoles and lower end PCs, so more players can buy inZOI, but I don’t understand why players with better computers have to suffer?
Around/before release there was this comparison how inZOI would look like on different systems.
Why can’t it stay like that?
So better systems can run better graphics. It did work before.
Optimization
We’re heavily investing in optimization so players with both high-end and low-end PCs can enjoy the game. We’ve found improvements through shader optimization, and we’re focusing on enabling play even on devices without Nanite support.
Memory Leak & Crash Issues
We sincerely apologize for the frequent crashes after the recent update.
The issue was caused by multiple factors:
…
Missing shader resources and color palette exceptions
Some shader-related problems may take longer to resolve, and we’ll provide updates once they’re fixed.
It seems to me that this is a simplification of shading model in the engine build overall, meaning there used to be a certain shader, and it was either cut, downgraded, or otherwise reduced.
There’s now an ridiculous level of Lumen GI and reflection artifacts, when the scene lacks enough GI samples overall, Lumen doesn’t receive sufficient data to calculate lighting properly, resulting in noise, ghosting, blotches (the entire image looks flat, and shadows and reflections appear out of place), and light flickering.
And if TAA/TSR are cut down at the base level, the image in UE literally falls apart, because they are the ones that smooth out noise, make Lumen GI more stable, and remove ghosting artifacts.
I’ve also been noted that if certain shaders are missing, the image gets rendered through fallback-shaders, which essentially looks like a downgrade.
Also, I haven’t worked with UE4 for a long time, but I checked and it really seems that Lumen often falls short compared to Screen Space Global Illumination (SSGI) (It plays a role of fallback shader now.) The shading sample is taken from the screen space snapshot (not from the 3D scene.) So, for example, if you have a closed corridor with no windows, or simply a blue shadow under an awning, and there’s a sunset outside, it will still appear yellow.
Let’s also take a look at Hardware Raytracing, maybe it works and saves the situation. Lumen is Software Raytracing, while the one that runs on the GPU’s RT cores is Hardware Raytracing. RTGI – global illumination built on RT cores.
Thank you, I’ll try that, but I think the real flaws of the new graphics show with these grainy light/shadows we already discussed here and here and here and here.
And we also tried several settings (in the first post linked above) but it keeps as blurry as is while the rest of my game is super sharp and high quality.
Things like these are unacceptable for me (the ghost fish also look like this in the dev video) and I really hope they work on improvements.
Thanks, I checked. Yes, enabling RT clearly won’t solve the problem of the overall graphics downgrade, it only slightly covers up the complete gaps in shading.
+ the evening/night light flickering is awful! Every time a nearby glowing object (like a streetlamp or a traffic light) overlaps with a building or something in the background, a whole light show starts. This means that for shading (colored lighting) a very small number of samples from screen space is being used (?)
Is there any chance the graphics could return to how they were in 2023? The main reason people complain about the graphics isn’t because they dislike realistic visuals, but because the current ones feel too gloomy. When I compared the same locations (Dowon Convenience Store), the difference was obvious. Back then, the realistic graphics looked bright and clean, but now they just look dull and monotone.https://www.youtube.com/watch?v=J9Sre5LoF9k
Well, the 4060 could be a bit weak even in FullHD.
But the first thing you need to do is switch Ray Tracing → Hardware, restart the game, then set Ray Tracing Quality → Medium/High/Ultra, Ray Tracing Objects → Actual Mesh. Next, set DLSS → DLAA (which will automatically disable TSR.)
I’ve left it like that for now, although of course it’s not very comfortable to play. You can try enabling Frame Generation → 2x, but the 50xx series with 3x–4x would be much better.
So turning “DLSS Frame Generation” to 2x will improve graphics ?
I had that off in my settings while everything else was as high as it could be and/or in ultra