Please improve graphics

No, it’ll just generate an additional frame between two honestly rendered ones, if DLAA + RT Ultra look like 20–30 fps. Because with these settings there are no upscalers and crazy algorithms (DLSS, TSR), the rendering is honest, and that impacts performance.

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Not sure I understand. I did try what I wrote and the game seems to be running fine anyways.
I was just curious how to pimp-out the graphics as high as I can and not sure what else I should turn on.
Also I miss-wrote above, I meant to say I have “DLAA + 2x” activated right now.

It looks pretty good, and since switching to DLAA I also have that slight purple highlight when exiting build mode that I was seeing on youtube InZOI content creator, so now I know where that comes from at least.

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:+1:

Ray Tracing – Hardware?

I’m not exactly happy that the only remaining option to preserve great graphics is RT, but I feel it may remain the only option given the downgrade and noisy Lumen GI / SSGI. So if a GPU upgrade is within budget, people can look towards RTX 4080 / 5070 Ti+, and that way they’ll really be able to see something close to the pre‑release render (excluding the dim interior lighting). Expensive, sad, yes. But it looks stunning.

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Yeah ray tracing is hardware too.
I just switched the fps max to 120, which seems to be what my monitor can handle. Maybe it will make walking animation seem more fluid and not like they’re skipping a step every 2-3 steps (and yes, animation quality is 10ms, the maximum).

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So artistic, so clean, I don’t even know what to say… fix the dim light indoors, translucency (transparency is a trash, sorry), GI artifacts, shadow cascades (shadows drop and blur too early), and don’t downgrade anything else.







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With the Halloween update, my game automatically switched the graphics from ultra to high and ray tracing was activated. I have an 8GB 4060 Ti. Since I’m not an expert on the subject, I don’t understand what improved—for me it only got worse.

I also don’t understand why they modified the general lighting during the night to make it less dark and gloomy. Night should be dark and gloomy for realism. For those who prefer brighter lighting, there’s always the “adorable” game filter and other filters for those who prefer the “thriller” effect. So I don’t understand why they changed the base lighting, which was very realistic. From what I can understand about all these changes, I disagree.

I haven’t played the game for a while, because there are just too many bugs and so many things that need improvement. With every update, they keep sacrificing more features (and this has really started to get frustrating). As they remove these features, the overall gameplay starts to break down.

For example, they added this thing where cars and Zois stop appearing after a certain distance on the streets, and it looks terrible. Even though my PC is high-end, I’ve been experiencing serious FPS drops after the recent updates, and there are also problems with street lighting and general lighting in the game. @alessiaditrani91

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I get this blurriness / pixellation if I use certain types of anti-aliasing. Switching to TAA seemed to help.

Photos taken from march to july

The problem isn’t just that light looks dim; overall, the graphics seem to have been downgraded.







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I agree with this. I get that they want to keep innovating, but the early game (barring bugs) was I dare say better than now in some aspects. For me it’s hard to describe, but the movements seemed less janky… It changed in 0.2.0 and I think they made the Zois move faster… hard to pinpoint but the effect was extremely noticeable. Zois also “chilled” a bit more in-between actions. They could stay idle for 10-20seconds at times before finding their next action to do… Now this might seem minor, but it added a sense of ummm, Pacing(?) to the game where everything wasn’t just happening all time time for no reason (Oh, let’s go to the toilet for the 4th time !). I remember calling Zois “Hyperactive” after 0.2.0 hit. In retrospect this change is not bad at all, but maybe they should have the zois just chill a bit in-between action again, maybe a solid 5-10sec (half as pre-0.2.0) would do.

Then they changed the lifespan, added more small-talk bubbles, lost the perfect UI for a larger blocky one and do not seem too keen into taking feedback about it or about returning to day one UI which was much better as a “Minimalistic UI” that the big ones we have now, I have a single screenshot of pre-0.20 with the old UI and it’s not nostalgia, it actually looks A LOT better.

And I’ll be honest, not really a fan of the new personality traits either. I guess it can be improved later, but in the meantime there’s really very few choices and they feel overbearing compared to the main trait (and they should bring back the old ones too, and continue working on those sub-traits, those ‘characteristics’)

Then they changed the default day from 96min to 48min, and the game feels really REALLY bad since.

I mean sure they fixed a lot of bugs, which I am grateful for, and they can move super quick for that which proves that when they are focused as a dev team they can do great things really quickly… But the mechanics/UI change (Including the rendering for vehicles you mentioned) leaves a sour taste in my mouth.

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Maybe I was in the minority. I coulnd’t understand why people complained there were nothing to do. After all, a simulation game is about creating your own story, so I really couldn’t get it. March 2025, when it first dropped, I was totally hooked playing nonstop. Now there are lots of new features added, but I don’t have the same passion as before.

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In gaming industry terms, I think, inZOI fell into what’s called a “red ocean”, meaning the genre’s market is already occupied (97,5%), has taken a clear shape, and there are two marketing paths: either pull audience away from the market holder by giving them what’s familiar and what they felt was missing, or attract new players from other genres, considering that the gaming industry has become insanely expensive and fairly high‑quality. inZOI essentially ended up in a trap, where it has to almost immediately deliver the full Sims experience (Kjun anticipated this in an interview, saying they’d have to compete with the Sims including all DLCs), and secondly, provide the quality, technologies, and fun/goals expected from other big‑league games (in the same way). Everyone understands that such a game has to sell tens of millions of copies, otherwise it generates losses while stuck in early access or in its own delusion.

Since probably none of us wants to cover the losses, I’d accept everything if that were truly the case, but we’ll know for sure when Krafton publishes its report at the end of the fiscal year (Q4 2025-Q1 2026 / in April). From that dynamic it may be possible to draw some kind of conclusion. Maybe nothing will work out at all, and the project just appeared under unfortunate circumstances.

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I liked the inzoi’s function, but players from The Sims expect it to be the same from ts4, and if it isn’t, they dismiss it as garbage. So I believe the developers are forced to cut back on the original features and make it closer to The Sims.

Which would be a huge mistake. Take stuff that fits with InZOI’s vision and forget the rest.
It’s like all those “WoW killers” games. If ppl want to play a game like WOW, they’ll play WoW and not your copy. Which is why all these so-called clones all die.

Ppl wanting to play “The Sims” will just waste InZOI’s time and keep playing The Sims.

Huge mistake to cater to another developer’s crowd instead of your own.
As someone that never liked the Sims, if this game becomes it, most likely I wont play and/or not invest any money on on it anymore.

It’s bad enough that when they change something it comes out of nowhere and state that a lot of ppl wanted the changes… Then refuse to change it back and ignore all feedback 90% of the times. If they start messing the game up to clone The Sims, it’s going to take a very very bad turn.

My 2 cents and all IMHO.

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Personally, I preferred the conversation system back in version 0.1. But Sims players kept complaining, saying, ‘Why isn’t the dialogue like The Sims? This game is dead,’ so the devs added it(cursed sims4’s small talk). Sims players have been stuck in the same mold for decades and turned narrow-minded. I mean, I like The Sims and played it for a long time, but I moved over to inzoi because I thought it was better. Yet most of the complaints I see are basically, ‘The Sims had this, so why doesn’t Inzoi?’

If you check out some gameplay videos from 2023, you’ll see. Back then, the conversations and systems looked more fun. Honestly, I don’t get why, after three years, it now feels worse than it did then. They’ve added a lot of features, but somehow it just doesn’t feel as good as before.

It feels like after they release something and complaints pile up (maybe cuz they gave it to YouTubers in 2023 youtubers gave them feedback?), then they fix it(make closer to sims) , release again in 2025, complaints pile up again, and they fix it once more(make more closer to sims)… it just seems like they’re spending all their ‘precious’ time in this cycle.:smiling_face_with_tear:

Everywhere I look, the so‑called feedback is nothing more than requests to make it like The Sims

I don’t know if it’s just me, but I don’t like the small talk, I don’t like the faster walking, and I don’t like the changes that make sitting down and standing up quicker. But since those things are requested in feedback and people seem to enjoy them, I just watch from the sidelines. I guess I’m in the minority.

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I mean, it’s not that we played the Sims because we liked everything they did, we just had no other life simulation to play.
Forming the only competitior, finally showing up after 25 years, after the latest (but imo weakest) iteration, Sims 4, is the save and easy way, but not the best.
As if I grew up only eating pizza and then I get invited to that fancy new and better restaurant and then they serve me a calzone -.-
Just because I only ever had pizza, doesn’t mean I wouldn’t love spaghetti :spaghetti:

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The only a bit disheartening thing is that every time players point this out (and I’ve experienced it myself), they’re usually in the minority at that point in time. I drew this conclusion starting with Small Talk and the obvious removal of Karma-related options, ending with the removal of Karma itself. What really hit me was that instead of making their Enneagram functional, they cut it out and turned it into a mess, misassigning IDs of the original traits and slapping on Sims-like quirks. But when I tried to get this across, there were maybe 5–7 of us. I don’t mean it as critics, it’s just that when you’re alone shouting into the void, it’s not good. Each of us can burn out this way, and in the end it may not pay off in any form.

As I said, I understand their thinking that by hypothetically moving closer to Sims-like, they could farm an audience. But even though most people praise them for it, ratings and reach remain consistently low. I’d take a side of majority if I saw the numbers, but the work keeps snowballing and they’re still nowhere to be found.

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What you say is true. However, we must also (optimistically) consider that the game is in a transitional phase. So hopefully that will be the case, and the end result will be few sacrifices and lots of optimization. @omerr

personally, im not a big fan of the graphics overall, it kind of seems “too dark”? idk how to describe it, it looks kinda boring, the lightning/sunrays isn’t pretty imo

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