Please improve graphics

We’ll also quickly work on:
• and a low-spec graphical mode while keeping current visuals for others.

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InZOI certainly seems to be struggling to decide what kind of life sim they want to be. A GTA/Sims mash up with amazing graphics is how the game was marketed by influencers that inZOI studio partnered with. It’s how they marketed the game only for them to then release a game more tame than the sims ever was. The inZOI studio seemed more interested in moral preaching (“no babies out of wedlock”, “no samesex relations”, “karma system”, blurred bodies even though all Zois have towels when showing anyway :woman_facepalming:, etc) than creating a game people actually wanted.

They have course corrected a bit but they dropped the ball by wanting to cater to players as young as 12 years old, which didn’t make any sense considering most parents aren’t going to buy their kids $4-5k high end computers.

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Exactly.
Player base is much older, and I doubt many 12 year olds are attracted to a game like inZOI.

An intern survey revealed the average player is 31
So there’s no need for towels under the shower and such nonsense, because everyone here sees at least one naked person a day (themselves under the shower → without a towel)

Oh, well, there must be reasons, m?
The first thing is to read between the lines, that the positions of the dev team and the publisher sometimes diverge. I’m sure the decision to place the game into the 12+ rating also arose somewhere around the first early access launch date, after which the delay happened.
Then, around Gamescom, we obtained info that the publisher insists on expanding devices and platforms to raise sales (while the rating in South Korea itself rises to GRAC 15+, but that is a small market for them, as was said). I saw the only sales spike around the release of the DLC, and then again stagnation… There were insider reports that investors’ money is running out and budgets are significantly leaking, because of which Krafton wants to accelerate the exit from early access, in fact cutting the main development and directing all resources into optimization.
And here is the latest loud news that changes everything. National support from the President of South Korea, with his wishes to see multiplayer, billboards with inZOI, and global expansion. After this the rhetoric changes, additional dev staff, besides already known partners for optimization, and “back to the basics” is now in fact aimed at returning some lost features and finishing what was unfinished, and this is in fact during an unpaid period for players.

Regarding $4–5k, well… the game runs well on a Honor Magicbook Pro 16 Hunter laptop priced at $1.2K (Ultra 9 275HX 5070), and flies on ultra on my ASUS ROG Strix SCAR 17 laptop (7945HX 4080) for $2K ($3K launch)

So, in short, look for the problem in the fact that the game went along the edge of a flop, and mostly the lesser exposure of Eastern gamedev to capitalist risks and government support saved it. Western studios more often shut down projects if they predict such an outcome. But if the sales aren’t growing, yet the publisher just sits back and lets the studio do whatever… that’s not how things work.

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