Hello everyone, it’s Friday again!
Autumn is arriving beautifully here in Korea. The Korean word “Gaeul” (가을) means “the season of harvest.” It’s the time when the weather turns cool, crops ripen, and fruits are ready to be gathered — right before the cold winter begins.
If you ever plan to visit Korea, this is truly the best season to do so. I really recommend experiencing this “autumn.”
I also hope that inZOI, through steady development, will have its own “season of harvest” next fall. ![]()
Now, I realized I forgot to share one very important piece of information with you:
inZOI’s October Update Schedule
- KST: October 30th, 15:00
- UTC: October 30th, 06:00
This update has been in development for about 1 month and 3 weeks, so it’s a bit smaller in scale — I hope for your understanding.
As for this week’s progress:
We’re wrapping up features for the October Halloween update. When your character becomes a ghost, they’ll gain supernatural abilities, and we’ve added various new poses and dances for photo shoots.
We’ve also improved the “Expectations” system and continued work on the new “Traits” feature introduced earlier.
You’ll find new Halloween dishes to cook, as well as graves and ghosts with their own personal stories. ![]()
That’s the summary of this week’s inZOI development progress!
We’re continuously reflecting on your feedback — thank you for your patience as we work to implement it all.
Have a wonderful weekend, and see you next week! ![]()
-K.jun
Hello everyone,
Tomorrow, we’ll finally be releasing the October update! Why do I feel so nervous about it? ![]()
I’ve been reading through your comments this week — there’s been so much excitement about the Halloween content: ghost gameplay, funerals, Halloween-themed foods, and more. I feel a bit of pressure, haha. There were also many creative ideas for the Halloween event, but since development for this update has already closed, we couldn’t include them this time. That made me realize — from December’s update onward, we need to share our plans earlier so we can reflect your feedback in time. ![]()
Halloween Feedback
Many of you requested options to turn off the ghost feature or send ghosts to the afterlife. Some even suggested RPG-style ghost mechanics or special ghost-related professions. There were also great event ideas like scarecrow contests, pumpkin carving, face painting, baking competitions, treasure hunts, and dance parties.
Others hoped to see citywide decorations for big holidays like Halloween or Christmas, with NPCs wearing themed outfits. The team worked on this but couldn’t perfect it in time. Still, we’ll keep improving it each year by adding new seasonal ideas.
Gameplay Depth & Emotions
Players want deeper emotional expression and relationships in simulation gameplay — for instance, characters’ postures and facial expressions changing with mood, or natural gestures between close friends. Some also asked for personality-driven behavior differences, which we’ll add in December.
We also received many ideas for multi-layered emotional states, inner thought systems, and complex social interactions. To make the game more immersive, we plan to add features like playful confessions, borrowing money, gossiping, fake breakups, stealing money, and investment scams in the next update.
There were also requests for expanded beauty-related features such as skincare, makeup, salons, and barbershops — we’ll consider these for future updates.
UI & Control Convenience
Suggestions included improving the clothing purchase system, adding gamepad and keyboard direct controls, and allowing custom key bindings. We’re currently reviewing key customization since it would benefit the most players.
You also asked for WASD camera movement, more realistic animation timings, and an in-game music player for custom tracks. Among these, key customization will be our top development priority.
Life & Social Systems
Some players wanted children to travel alone or visit other cities, as well as adoption and foster care systems, and inheritance or childcare options after death. Others suggested adding crime, mental health, and alien abductions for a more dramatic life simulation.
We’re currently developing the crime system — thieves and police are already in progress, though still basic. We’ll continue improving and expanding this. Maybe we’ll even try alien abductions someday. ![]()
Build Mode Improvements
Many reported issues with furniture wear and tear, asking for repair systems, durability rate adjustments, and a toggle to disable decay. We’ll address this next week, making clothing and furniture wear slower.
Personality & Family Relationships
Some players felt the personality system was too simple or unrealistic. Opinions were split on introducing a new trait system, but overall, people wanted deeper individuality.
We’ve refined the temperament behaviors and added new traits for more variety. It’s still a work in progress, but we’ll keep improving with the team.
There were also ideas for gene system upgrades, extended family relations, and additional kinship titles — we’ll tackle these when we improve the family tree system.
Other Suggestions
Requests included sports and leisure activities like skateboarding, roller skating, and surfing — some of these will appear in December (they were partially developed but not finished in time).
There was also interest in expanding career options like bartender, DJ, idol, or firefighter — but unfortunately, this won’t make it into December. Still, we’re designing a new shop system that both players and developers can expand easily. Once that’s complete, we’ll continue developing the new job system from there.
We also plan to address non-playable buildings and performance optimization in upcoming updates, and we’d love to share those plans soon to gather your feedback.
Additional Development Plans
We’ll also improve mod management, separating official content from mods, and enhancing content search without mods — this is planned for December.
We’ll be adding one new holiday and expanding city decorations for seasonal events.
Thank you all so much for your ideas and continued support. As the French author Charles Pépin once said, confidence comes from others. Thanks to all of you, I’ve been able to share these updates each week with renewed confidence and joy.
Still… with the update build due tomorrow, I’m a bit nervous. ![]()
Anyway, now that the build is done — I’m off to enjoy a BTS concert!
See you next time! ![]()
– K.jun
