Lighting issue since latest hotfix update

Well inZOI is supposed to be going for realistic with ray tracing, we should be able to make a room completely dark void if it has no light, windows and doors.

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That… doesn’t mean what you seem to think it means. Ray-tracing is INSANELY expensive, if you’re going to generate every pixel of every frame solely that way. Plus, it really only works well BY ITSELF for things that are 100% mirror-like metallic, which make for AMAZING marketing / tech-demo pics (trust me, I had colleagues do that 30+ years ago). BUT… BUTT… You introduce stuff like caustics (for water) or less than perfectly mirror surfaces, and, like the village drunk, it will crap itself and pass out in a gutter. Or at least your frame rate will. Suddenly, if you want to go purely raytracing, you’d have to also trace rays to every pixel on a wall, that may have been illuminated by a light, and your pixel might be illuminated by that. We’re talking CineBench-style rendering a frame every 300 seconds instead of 120 frames per second, and even the former takes shortcuts.

Trust me, NO game so far, on NO graphics card so far, does purely ray-tracing rendering. Other than in ad stuff trying to scam you. Sorry.

All that CAN currently be done is some shadows or reflections improvement, but they’ll still go on top of stuff like the aforementioned ambient lighting. Just because anything more than that would not just drive your FPS into the ground, it would crater it so hard, it would leave a bigger crater than Chixulub. (The meteor impact that extincted the dinosaurs and formed the Gulf Of Mexico.)

And if you believed otherwise just because of NVidia’s marketing, I have a special price for you to buy a Czech cruise ship. It’s a completely landlocked country, but, hey, don’t let that get in the way of your believing stuff :stuck_out_tongue:

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I know your point, but that has nothing to do with blocking light in a room with no lights windows or doors, that room would be completely dark void.

In an ideal world? Yes. Just because it has a ray-tracing option? No. In fact, we’re about as many years away from the latter being of any relevance to the discussion as warp drives are. Yeah, it would be damn nice if we had them, but no we don’t and won’t have any time soon. Well, sorta, not entirely… if you had a whole server rack full of RTX 4090 graphics cards and the billions to own a company to program a 100% ray-traced graphics game engine for you, yeah, you could possibly have it fully conformed to your ideas of what it would look if it was fully ray-traced. But most potential customers don’t come anywhere close to passing the first hurdle there, so, yeah, we’ll both have to wait a bit longer for that :stuck_out_tongue:

I mean, don’t get me wrong, it’s a nice ideal. No doubt. But at the moment it’s got nothing to do with whether it says ray-tracing or no. Hoping that ray-tracing would solve it is like wishing for (magic) brooms to solve your commute. Would be nice, but don’t hold your breath :stuck_out_tongue:

The best that can happen at the moment to fulfil your wish as I understand it, is just turn ambient lighting off. Which has nothing to do with ray-tracing.

GTA5 made headlights on cars work, lighting everything where the lights are projecting in the open world without ray tracing, so I know Krafton can perfect lighting with todays tech, look I’m just trying to make inZOI better along with the other players that are recommending how this game can be fixed, so please don’t point your cannons at me, ultimately I’m on your side even if you already hate me :heart:

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Hmm? Nah, I don’t hate you or anything. And if I decided to hate anyone, it definitely wouldn’t be over lighting :stuck_out_tongue:

I was just pointing out that ray-tracing has nothing to do with it. And being probably too verbose about it.

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