Preface
I don’t know if there’s any point in writing my ideas or if the developers will actually read my posts, but I’ve gotten so caught up in writing idea posts that I didn’t notice I’m already on my third one in the last two hours. I hope the developers will see them and appreciate my enthusiasm. :))
Now to the topic.
I came up with a crazy idea. The game will soon add ghosts, but what if we don’t limit them to simply being playable characters who, like in The Sims, can scare someone or mess with objects?
What if ghosts in Inzoi had a completely different nature? For example, ghosts could inhabit abandoned houses and terrorize people who wander in out of curiosity. At first, I had an idea similar to Phasmophobia, but then I realized it should probably be simplified. :)))
For example, if there are hostile ghosts in the city, this could open up an interesting job for a Zoi — ghost hunter. It could be a job based directly in the city or involve traveling to other locations. Imagine maps designed specifically for such events, where we travel to different houses and banish ghosts.
I think it would be boring if the Zoi simply showed up and caught a ghost in a few seconds. This could be made much more atmospheric and suspenseful — like in Phasmophobia. There could be different types of ghosts and various challenges for the Zoi.
It might be difficult to implement on such a scale, but imagine how much more exciting the game could become if this idea were brought to life.