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Whenever a zoi does the same interaction my zoi does, my zoi stops and walks to a random spot and I have to issue the prompt I gave before he walked to the random spot. This happens when at business or at home. This issue happens with or without mods. Below is a video of the bug. (Annoying)
I did not. It started in one of the more recent patches.
It seems to be a genuine issue with coding and not with faulty files.
I might do it at one time, but it mostly only happens in high population households and in places like kitchens or tight quarters like a small room with a chair and a synthesizer and not enough room for zois to move around.
The same thing happen when when a couple wants to do an action together (kiss, declare next level of relationship, anything that needs them to be face to face), if thereās someone else in the way, one of the 2 will just walk off and cancel the action.
Itās everywhere and and I really donāt see this could be a damaged file issue.
It does not feel like one.
But if you want to do the troubleshooting of checking files, you can.
I just donāt think itās going to do anything. But if you want to go through the motions, just do it and you can then claim you did and it changed nothing.
Have you tried deleting the webcache_4430 folder in your AppData yet? A lot of people are finding that clearing the cache fixes these weird visual glitches.
If your Zois have the āwander aroundā action in their bar, itās a very old annoyance I already noticed in my game back in August 2025 (I made a post about it ā here)
And about a month ago, I also noticed they (even my played Zois of the same household) have a radius now where they act shocked/rude/annoyed when another Zoi walks (or drives) near/past them (my post about this is ā here)
This is so annoying and frustrating -.-
It totally kills my immersion and how is this even anyhow realistic?
Even when we have our old town festival where I live, and the streets are so crowded you can barely move forward, no one ever does this.
Or when I stand in the kitchen and my daughter grabs sth sitting next to me, I donāt complain and ask her to leave the house.
No one ever does this.
Also these rude NPCs.
Who ever approaches a totaly random person they donāt even know to insult them?
I mostly play single-zoi households, but I have seen the āwander aroundā action cancel out my queued actions many times, since launch. This happens when my character is at work in an active career, mostly.
Not sure if this is any worse after recent patches, but the proximity reaction @LennyOgg referred to is definitely a recent addition, and does need tweaking as it currently happens when played zois walk/drive past at a perfectly reasonable distance.
The āwandering aroundā action used to make Zois move 2-3 meters since launch in March, but just like @Samuriko mentioned, one of the latest patches messed it up. Now Zois basically wander off to a different floor, into the garden or the opposite end of the house. I assume it changed with the v0.5.1 patch, canāt back it up though.
The more annoying part for me is that they donāt resume the action they cancelled.
The walking is a bit annoying but not critical, but I hate having actions disappear.
This gets worse with a huge household⦠You thought you had your zoi do āXā but for some reason they got startled or something was in the way and they moved away, and never completed the āXā action.
Since your post covers the same Zois Walking Randomly issue, Iāve merged it into the existing thread so all related information stays together. Thank you so much!
This is another issue, OPās Zois wonāt stop walking for no reason and itās impossible to stop them and the merged thread was about Zoisā range that makes other zois run off.
Please leave each thread as it was so it can be better tracked and solved.
I think this only leads to more confusion among the devs.
Hello @trainguygaming1045 and @LennyOgg , Thank you for your comments. The threads were merged incorrectly, so the post will be unmerged and a new topic will be created accordingly. We appreciate your understanding and thank you for bringing this to our attention.