[1.9.26] Youth mortality rate too high.

I know the Immortal Zoi cheat exists, but that’s not what I want.

I want my Zoi to age (even if slowly, and there are options for that) and die, I enjoy the occasional “hand of fate.”

But lately it’s been a massacre. At Bliss Bay there’s 11% of souls, it seems a bit too much to me. The dead are all young, moreover, it seems like a very unrealistic situation that in a small population of Zoi someone dies every day from slipping in the bathroom or things like that.

Not to mention the hassle of having to exit without saving when the notification arrives that the unfortunate event concerns one of my families that I’m not playing at that moment. It’s one of those things that really makes me lose the desire to play.

Maybe a slider like the ones for health or fires would be useful, but to control the amount of household accidents and accidental deaths we want in our game.

And these aren’t even all from the last few days, many have already passed on.

I wonder if it may be linked to the issue I encountered yesterday that nearly wiped an entire family.

Basically, one of the baby was changed diapers near a door.
The discarded diaper was on the ground, as it happens after a change.
NPCs in the household (2 adult and one child) never cleaned the diaper away.
So the diaper trapped mom and dad inside a room where the could not exit.

They both died, and since their one son (who was almost dead as well) and 2 babies were not at least teenagers, the family evaporated.

Funny thing is that I reported the issues of Zois not cleaning bottles, papers and diapers MONTHS ago.
Not because it was causing death, but because it was annoying (and still is btw).
Now with the pathing rework of the recent patch, many zois dont go thru each other and trap themselves for a while. They usually sort this out without dying, but more and more I see stuff from toddlers/newborns seriously blocking their movement.

Had I not followed that family I mentioned from time to time, I would not have noticed their passing either.
They really should check this out. Now you make me want to play in Bliss Bay and check what’s happening.

Hope the Devs are on it. That’s a serious issue if that’s what’s causing this.

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My Zoi from yesterday died because of a slippery floor, caused by a water leak (broken sink). Since another Zoi died fixing the broken television, I maxed out the lifespan of appliances, but it’s not enough.

The mother of a family that wasn’t mine, which I played occasionally to do some tests, died of hunger :roll_eyes: , I don’t know how but it could be that she was blocked by something like you said.

My playing families clean enough diapers and bottles, but not all of them.

One day though, one of my toddlers trapped a teen sibling: basically the toddler was next to a piece of furniture, the sibling couldn’t get around it and they both got stuck in a loop moving back and forth until I did an emergency rescue for the toddler.

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Pretty sire that’s not helping and yeah the slippery floors are really annoying and when I play multiple families in rotation all the time I set appliance to max as well. Otherwise the slippery floors end most of my zois over time. (They dont clean the toddler stuff and they dont fix appliances). It’s puzzling and should not happen if you have one that loves repairs and another that loves cleaning.

The current path blocking just makes this worse.

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I play with all families in rotation and check daily to see what’s going on in their households. Sometimes a Zoi dies without warning or on slippery floors. My Zois are also constantly busy vacuuming and cleaning. But that’s another topic. The diapers are lying around and none of the family cleans up. And the redesign of the path layout makes it worse. Recently a child blocked a door by dancing in a continuous loop, so that the parents could only run on the spot. Fortunately, I returned just in time to the household and rescued the child with the Resue button.

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The obsessive cleaning of some Zoi has already been reported, but it continues to occur, yes.

For those who play on rotation, the situation is quite stressful at the moment.

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There are also a few posts about Inzoi’s getting stuck in areas around the city.

Without ways of viewing them all or chance of rescue, I believe they pass away from starvation. Could be a contribution to the morality rate.

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Always for the same problem: this teen has been depressed 3 times in a few days over the death of a friend or acquaintance: is it realistic? All young Zois.

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Promote this first of all, as the top urgent priority, and within this core system the other details can then be implemented, I believe.

UPD: Right now the game hardly manages the population, apart from having a limit and somehow freeing up slots. In the original concept, only Zois with bad karma would turn into ghosts, and the game could flood the whole city with ghosts/souls if the city’s karma was too low, or, on the contrary, clear the city of ghosts through reincarnation if the karma was good. But now it’s just remnants of these mechanics.

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Just remember the moment when karma was removed, hardly anyone paid attention to it, but many did notice Halloween bells and whistles instead… and tbh that felt off to me, it was so easy to rip out the heart of a life simulation. I thought that in the end players would still start noticing that something was off, and that’s the moment.

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Many such little thing got removed since 0.1.0
It did not happen all at once, but the game we have now is missing a lot of what made the earlier versions better.

On top of that there’s new features, explicitly confirmed as “working as intended” by devs, which pollutes the game play even more (such as artificial routines to force the zois into a 8am-11pm lifestyle, which removes free-will from zois and the choice of the player who constantly need to find way to counter/fight those new routines).

What’s the English saying? “You’re threading on thin ice ?”
I really hope they bring the old stuff back and if not outright remove it, make sure the new stuff is tweakable via menu options. That’s why there are options in the first place.

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Oh, well I’m one of those who fought for the USP. But here, guys, we have to accept that the game may change in any direction, and it can also be buggy as hell, literally the footage and loading screens are filled with these messages… so… in this case, I’m sure it wouldn’t really be possible to maintain an off‑screen real‑time simulation, games just don’t do like that. But having gradations from full simulation of a playable family, through adaptive values for NPC Zois on screen, to background story progression off‑screen is really a nice layered cake.

btw regarding an autonomous daily routine, it would be nice to think about how to link it to the calendar/planner. Alongside toggleable auto-generated events, it would be great to make customizable patterns by days of the week. Any suggestions for the new thread?

I am now finally seeing this myself, with 14 Ghost Zois currently with my zoi to soul ratio being 80%-20% Most of them being young zois as well, which makes me think with the issues with needs at the moment for other zois , that it may be what’s causing it. Makes it seem like the needs of NPC zois may be having issues as i often see hungry zois around as i play.

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