1.Allow drivable car mods.We are currently limited to just a few vehicles. This suggestion would definitely increase vehicle variety.
2.New skills add please ; Yoga ( Wellness ) , Charismatic ,Massage , Discovery , Dancing , Driving , Logic , Mischief , DJ Mixing , Bowling , Parenting , Archaelogy , Knitting , Rock Climbing , Skating , Snowboarding
3.Imagine a 13-15 year old child the same height as you.It definitely needs a correction. ( Adolescent )
4.We should be able to hire a full-time Maid/Butler. He should receive a weekly salary . ( Available in Sims 3 and 4. )
5. Robot Vacuum Cleaner it must be added. Result ; My Zoiâs relaxes instead of constantly cleaning the house. ( You can get inspiration from Sims 4. )
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Iâm a bit shy to ask, but why are these major shortcomings? From this logic, the game just needs to be turned into the Sims, and then there wonât be any shortcomings? But it has many shortcomings related to the underdevelopment of their own ideas, which are actually more unique, provide a new experience, and if not in inZOI, then nowhere else will you find them, there are no alternatives. Ok, 3 - yes, 1 - in fundamentals are listed convertibles, pickup trucks, and so on, the rest is optional.
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Iâm talking about inspiration not transformation. Everything iâve written is required in a life simulation game. If youâre criticizing this topic you should also criticize your own topics that are inspired by other games.
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These are very constructive suggestions.
Especially point 3.
But every time I think about what is needed in the game, I remember that the inZOI development studio is probably not a very large team, and they are very busy. There are much more pressing issues in the game that need to be resolved.
Point 1 not relevant, until the gameâs driving mechanics are finalized. Currently I just dont use cars. After GTA V driving at inZOI not comfortable for me. But I donât consider this a critical shortcoming. I driving scooter sometimes.
Skills from Point 2 obviously will be added sometime later. After more pressing tasks.
4-5 - pure luxury. Zoi in family 24/7 cleaning home on âautopilotâ, while you donât play with them. Player can hire cleaner on Pocket Market. 2nd question - this mechanics donât work perfectly.
To summarize, I would like inZOI to have fewer relevant bugs that really disrupt the game. And we will have new content over time
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Iâm not criticizing the topic itself, but rather the forumâs tendency to label as âshortcomingsâ many things missing in inZOI (thatâs only been in development for a few years), including features that in the Sims are actually parts of paid 2016-2017 DLCs.
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@GDfromRivendell ; I only started this thread so that it could be noted for future updates or DLC content nothing else.Since itâs not available in the game that counts as a deficiency.
@n0mercygames ; The cleaner youâre talking about leaves immediately. Itâs not very useful. But my suggestions 4 and 5 will easily solve this problem.
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I agree. Many people forget that the free version of The Sims has almost nothing. But if some content is missing from the early beta version of inZOI, it is immediately called a âGreat shortcomingsâ
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I know theyâre busy. Increasing the number of employees at Inzoi is necessary. Because as the number of players increases in the future, we will receive more bug/suggestion reports.
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Thatâs right. I think the inZOI team has between 100 and 200 people, including dedicated teams (Krafton is already hiring people even for the development of specific aspects of the game, such as children), but overall, theyâre under an enormous workload, so even if they can respond positively to us, handling that volume of suggestions during early access, ranging from players who just want improvements to whatâs already in inZOI, to those who expect the entire Sims and GTA inside inZOI for just 40 bucks â is highly unlikely, and beyond what the team has promised, they donât owe anything.
Potentially, I see them as such enthusiasts compared to the ones players expect InZOI to represent. Especially considering that the Sims has 25 years and more than 14M strings of accumulated code with a team of comparable size, while GTA5 has up to 1k and GTA6 â up to 7,5k people working on each, 10+ year development cycles and massive profits to keep top talents across the globe.
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Therefore i hope to see an increase in the number of employees. Because if the number of players increases over time they not be able to keep up.
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Theyâre already hiring, as many as Krafton allows, for as long as they consider it economically justified. Same goes for multiplayer and other aspects. We donât have any internal projections that the player base will increase over time, nor do we have projections of how it might increase. For now, itâs just speculation or wishful thinking.
I keep an eye on the companyâs stock price, and so far and there are no optimistic projections yet â the shares have lost half their value since inZOIâs release.
Plus, the Sims went free only after 8 years of selling millions at $60 and tens of millions more in DLC. inZOI, with just 1.6M, is nowhere near that yet.
Iâve noticed an improvement in player numbers since the latest updates.
Yes, I noticed that too, the December update really worked well for retention (strong gameplay loops and improvements I think), but itâs almost the same crowd, since thereâs no indication of significant sales (+20k?). Whatâs needed is aiming at around 9k and +100k copies, like it was with Island Getaway, plus a good investment climate (stock value, say August). Thatâs when it gets interesting (Q4 2026 multiplayer?).

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Yes, weâre used to The Sims, but why so blatantly repeat whatâs already in another game?
A robot vacuum, yes we need it, even more so. I want animals to ride on it and maybe even children too))
Skills, yes I agree!
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I can imagine, if the rumors are true and Project X (Sims 4.5) reâsells Sims 4 DLC at a huge discount on a new engine, what a ccccombo that would be. Three current games with the same content + 2 past-gen, wooooohhh, fun 
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