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Game Version: fully updated
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Platform: Steam windows
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Mods: No Mods, No CC
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Hardware Specifications & Operating System (OS version, CPU, GPU, RAM, storage…):
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Steps to Reproduce: use the ‘keep on sleeping’ action on a bed
I put my Zois to bed with the new ‘Keep on sleeping’ action, but as soon as they fall asleep, their autonomy gets resetted (=turned on even though I turned it off in the settings and for each Zoi individually) and they get up, change in their winter clothes and clean the house -.-
left pic: a few hours before, autonomy turned off, right pic: after sending them to bed, autonomy turned on.
A real bargain, three bugs with one action! 
They don’t sleep, change in their winter clothes after getting up and autonomy gets turned off, wow
4 Likes
When you look at the time circle thing in the action bar it seems it’s supposed to last longer, and it’s still in their action bar even though they are already getting up. So sth is interrupting it?
2 Likes
The ‘sleep’ option let them sleep until the morning with fast forward, weird.
But their autonomy got reset multiple times this night -.-
2 Likes
As I said and I’ll keep asking every opportunity.
Let us shut down those artificial routines and let us sleep, eat, bathroom, bathe anytime and any when we want.
Stop trying to force our zois to act a certain way. It’s getting invasive and annoying.
This was working very well already in 0.2.0 era (even in 0.1.0 era, after the behavior hotfix in may).
Revert it back or give us a menu option for “enforced behaviors” with a mouse over that explains what it does.
Thank you !
4 Likes
@Samuriko 100% agree with you.
@LennyOgg Yes, these two sleeping systems are quite a drag. I tend to use them like this:
- Stay Sleeping: when I send my Zoi to bed past 2am with a very low sleep need (-> makes them sleep until their need is full)
- Sleep: when the need is yellow or red before midnight or 1am (-> normal “morning routine” wakeup at somewhat past 6am is more than enough)
I think it’s intended to work like that even though it doesn’t make a lot of sense. IMHO, the devs should decide which indicator to use for both actions, either a routine OR the need bar. Using one for action 1 and the other for action 2 doesn’t help with the messed up action lengths.
2 Likes
I think this is overly complicated.
An option to loop/keep going all activities until I tell them to stop would do for me or sth like the blissful ‘sleep until 6 AM’ from the Sims 3.
Or, like already suggested, an alarmclock.
Humans use these for far over 200 years.
2 Likes
I’d really love to see the Sims 3 mechanic in inZOI, especially since it’d be usable on all / most of the actions already implemented. This would be a major quality of life improvement for most players.
2 Likes