[02.06.26] Feedback

Hi INZOI Team,

it’s been a year now (and maybe some months more), the game is in early access.

I really like the atmosphere and potential of the game, but still, the current relationship and dating systems feel very unfinished and frustrating.

Here are the main issues I experienced:

Major Problems:

Relationship & Dating System – Major Issues (Early Access Feedback)

  • Zois often do not show up to scheduled meetings (agreed upon on smartphone).

  • Even when two Zois are in a committed romantic relationship, they rarely meet naturally without manual scheduling.

  • Dating in general feels unreliable and inconsistent.

  • Partner Zois often run away mid-interaction because their routine overrides the relationship.

  • It is nearly impossible to progress intimacy, even when both Zois are “deeply in love” (e. g.: my Zoi always gets rejected, even if they are at “true love” and level is on top!).

  • Zois in relationships still flirt with other Zois, with no clear loyalty or consequence system.

  • There is no clear way to locate your partner or understand their daily routine.

  • Romantic Zois appear randomly, not based on relationship priority.

Result: Relationships feel emotionally disconnected from gameplay.

Being a couple does not meaningfully change daily behavior, encounters, or priorities.

Suggestion:

  • Relationship status should influence spawn behavior and routines.

  • Partners should naturally appear more often near each other.

  • Dating and intimacy systems need clearer rules and feedback.

  • Loyalty and relationship boundaries need stronger logic

Calendar & Scheduling Problems (very frustrating):

  • Even after clearing all existing calendar entries, it is sometimes impossible to schedule a romantic date.

  • Planned dates are not added to the calendar, or are silently discarded.

  • The game blocks new events by saying there is already something in the calendar, even if the times do NOT overlap.

For example:
If one activity ends at 1:00 PM, the game still prevents scheduling a new date at 4:00 PM.

This makes it feel like the calendar system does not support sequential events, only a single rigid block.

I really hope these systems are improved before full release, because they are central to a life simulation game.

Thanks for listening to community feedback.

SIMONE

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Hey there, welcome to the inZOI forum!

You’ve put together a really lovely, well thought through list here. I agree with the general systems you criticized and think your suggestions for further improvement are very cool. Thanks for posting this!

3 Likes

Well… I played on a few days now and really the MOST DISAPPOINTING thing is: planned a wedding, which ended up even more messy than with SIMS4: bride stayed at home, didn’t even come to the GREAT event. I mean - a wedding and she’s not coming? It hasn’t showed up in her calendar, even it was planned for BOTH! Second: he came to the place for wedding and acted like he was just a guest. Sat on the seat, where usually the guests sit down. Arrived in casual clothing and not, as planned, with party outfit (wedding suit). I thought - REALLY, are you kidding me? After all, the guy was set as “married” even before they WERE even married. Didn’t this thing work in past days? What happened that this is a such mess now?? I’m really upset, I wanted to have a romantic wedding and not like THIS!!! PLEASE, THIS IS SUCH AN IMPORTANT EVENT FOR ZOIS. PLEASE URGENTLY FIX THIS BEFORE RELEASING THE GAME!!!

FULL BUG REPORT see HERE!

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I’d like it if they synched their calendar together once married, at least 5/7th of the times (5 days out of the week - if both dont have a fulltime job where they dont have other events).

Like if one goes to the art gallery, the other would follow there.
Maybe randomize whose calendar is used on each day, so it alternates between the couple’s favorite spots.

Love your suggestions regarding this.
I do love that since last update, my partners want to kiss and hug each other often, that’s a really nice touch…
But more would be better :slight_smile:

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