Footprint & Shadow & Anti Aliasing Bug

@LennyOgg @Samuriko @jujunesu @HeinziDerHeld

Vibrations of Roads, Pedestrian Crossings , Cars and Walls. :face_with_open_eyes_and_hand_over_mouth:

The Hairs and the Wooden Bridge vibrating :face_with_open_eyes_and_hand_over_mouth:

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This one I don’t think you can do anything about but it might be a different issue altogether.

Related video which may or may not be the cause (Z-clipping):

In the case that this really is the issue, that’s really just up to the devs to fix. A player workaround would be to remove/unequip/disable the texture that’s overlapping - if the game even allows it (in this case, the floor material above the wood bridge).

The one with the window I think might be caused by LOD issues with the camera switching between low and high res textures simultaneously. FSR/DLSS can cause it but not always the cause. This is because FSR/DLSS actively tries to stabilize your framerate/performance by continuously tuning the graphics details (including textures) to fit within the resource budget.

Just a disclaimer - what I mentioned are just possible causes. Not saying that they definitely are. I understand that you’ve mentioned that you’re a casual computer gamer but these really are some of the usual weeds that PC gaming tends to get into (as opposed to consoles that get a more out-of-the-box experience). Devs definitely can make it a bit more optimized though for a more uniform experience across the board but it’s probably not going to be easy - especially knowing that dev kits normally operate on ā€œRecommendedā€ specs instead of what we usually use which may vary between Minimal and Recommended.

Anyway, tirade over. Going back, your point is totally valid. Some of these problems may be resolved through more graphical power (better graphics card, higher memory, more resources) and through player adjustment for sure. BUT I’d definitely put it on the devs to have the game operate much more efficiently first. Especially given the general audience of this game, making the game graphically demanding by default is not a great idea, on top of possible development errors (i.e., Z-clipping) that exacerbate the issue.

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I’m not a developer so i can’t intervene in the game like that and fix bugs im sorry. It’s impossible for an ordinary player to do what you say. No user settings can solve this problem.

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Exactly, if we could fix these issues, we’d just create games, but we are the reason for games to be created, and as for fixing these issues is up to the developers, this is early access so all of these issues should be fixed before final release :+1:

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These blurry, wavy shadow effects (in combination with a grainy shimmering) The images are very disturbing. Do you think this will be fixed with an engine update? :scream: :scream: :scream: @HeinziDerHeld @Samuriko @LennyOgg @JoyIsFunner

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Very true people need the Lord, I already liked the vid, so I seen it before :heart:

Edit: O are these vids popping up according to our own youtube watches?

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I didn’t quite understand what you meant but this is my new video. :sweat_smile:

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How can I find you on Utube? I want to subscribe to you ^.^

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My steam account and youtube channel links are available on my profile. I can’t send a private message so i have to reply here. :laughing:

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Thanks, I subscribed :slight_smile:

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only happens in certain times of day… and is annoying.
Was happening since 0.2.0 as far as I remember… I was painting in front of the 3140 in Bliss Bay around supper time when the sun gets low.

I hope it gets fixed, and I don’t want to say for sure, but it seems this was not happening before 0.2.0 but uncertain. It’s minor but they are reworking the lighting in the new engine (or so I’ve heard) so hopefully no more granular lighting.

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My friend unfortunately this is due to the game engine. I tried it in another UE4 & UE5 game and it was the same. :scream: @LennyOgg @HeinziDerHeld @JoyIsFunner

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Yes, unfortunately this issue is caused by Unreal Engine in general :slightly_smiling_face:

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Let’s see how it goes in the April update.

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