How are you dealing with limited residential lots?

“Ohana means family. Family means nobody gets left behind or forgotten.” - Lilo & Stitch

Hey guys, this is a pretty basic question but I think every single one of us has quite different attempts to deal with the limited residential lots per save file. I’d really love to know how you’re managing your families, especially the continously growing offspring? I really want to try different approaches but always find myself going back to my original one, even though it feels flawed at some points.

My approach (as rotational & legacy player):
I’m not a big fan of Zoi deaths, so I use the stop aging cheat once the Zoi hits the Young Adult life stage. Commonly that’s the stage when I let my grown-up second+ generation Zois move out, find a spouse and watch life unfold through their eyes.
Their parents stay in the original family home and quite often I switch back to see what they’re up to. I gotta admit, this leads to new kids way too often, but I just love exploring how genetics play out.
Since there’s limited residential space in all of the three worlds, I had to move Zois out a few months ago for the first time. That nearly broke my heart =( So far I’ve opened a new save file with one grown-up Zoi who “moved away from his hometown” AND I’ve done some relocating back to the “family hub”, which basically means I put some of them on hold due to space issues.

What are your approaches? Let me know. Can’t wait to test some of them :grinning_face:

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Best solution : Pick the town with the most lots… Be careful though. A 7x11 lot will be very hard to make a 8 member family fit. It can be done, but it’s hard. It will feel super cramped… And not really fun to play in from lack of space.

Bliss Bay has 14 lots, while Cahaya has 11 (Did not count Dowon, but if you’re a masochist you can try that town).
Cahaya has 6 huge lots, 4 large ones, and 1 small one.
Bliss Bay has 2 huge lots, but like 9 large ones, and 3 small ones
( I can comfortably make a single floor house for 8 on a large lot. )

So fitting one family per lot will get you thru 2 generations of ownership and if you do not make your zois immortal or limit that to your original parents only… and most likely a third generation but only for a select few.
IF all your zois can die from old age, seeing a generation is 42 days, chances are you can recycle lots and play a lot longer.

I dont play multiple town in same save, since that does not work well.
I cannot wait for canvas towns for that, most likely we’ll get 25+ lots.

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I probably don’t have the answer that you’re looking for but I just paint a picture (the whole world) same as I’ve always have done in The Sims, first thing is build every lot (houses, businesses, parks, streets, fishing lots and whatever else) then create households for each house (this includes kicking all NPC families out).

So my only thought (hoping this is a solution for you) is kick out all NPC families, and then if you still don’t have room, make every house have enough beds for 8 zois each.

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I guess I’m a bit of a masochist then, because I have legacies in every world xD But yeah, I get it. Honestly, I really can’t wait for the canvas towns either. It’ll be so much easier to expand my families, especially because I’m physically and emotionally unable to let them die =D

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Don’t worry, I’m not really looking for a perfect solution but I’d love to hear everyone’s individual attempt here :grinning_face:

I’m not a great builder, but I spend a lot of time looking for large family-friendly houses on canvas. Moving the NPCs out is always the first way to go whenever I run out of space, that’s very true.

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Dowon has 12 residential lots, Bliss Bay is the most and will allow 112 zois

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"Hello! It’s wonderful to meet another long-time Legacy player. I actually struggle with the same dilemma as you do. I hate seeing my Zois—whom I’ve watched grow up since they were born—grow old and pass away. In fact, I hate it when any Zoi (except for generic NPCs) dies.

That’s why once they reach Young Adulthood, get married, and have children, I always check the ‘No Aging’ option and move them to the ‘Waiting Family’ list. Even though they don’t have a permanent home, I still see them wandering all over the city as I play. Since the list of ‘Waiting Families’ keeps growing, I always organize them by generation—for example, if I move Olivia Abbott to the waiting list, I’ll name the household ‘Abbott 2nd Gen,’ and their descendants ‘Abbott 3rd Gen,’ and so on.

I actually built my PC specifically to play inZOI and The Sims, so I’m not worried about system specs at all. I really hope the developers will be ambitious in increasing the number of residential lots and the overall map size of each city. One of the things I loved most about The Sims3 was the abundance of lots, and the fact that I could manually edit the town to place custom-sized lots wherever I wanted.

Using that feature, I used to place 2nd and 3rd generation homes right next to the 1st generation to create a ‘Clan Village.’ It allowed the family to live close together as a community and support each other—like a grandmother heading over to her granddaughter’s house to help take care of a newborn when the parents are exhausted and sleep-deprived. I truly hope inZOI develops into a game that captures that ‘alive’ and ‘organic’ feeling."

"The Sims 3 was especially dynamic because multiple families lived within the same apartment building. If my apartment felt too cramped or if I wanted to designate a space for neighbors, I could use the ‘buydebug’ cheat to remove the objects (Hidden Room Markers) that made the game recognize certain areas as NPC-only. This allowed me to either edit the entire floor as my own home or create a new ‘Next-door Neighbor House’ for other families to move into.

Also, even though the default household limit was 8 Sims, I used mods to expand that capacity up to 24. It was truly a beautiful sight to see. Thanks to this freedom, I’ve encountered all sorts of families—once I saw a group that looked just like the cast of Friends, another time a character like Hannibal, and just yesterday, I ran into a family that reminded me of the adorable grandfather and grandson from the movie Up."

"I might have rambled a bit too much about The Sims 3, but I have no doubt that inZOI will become an even more magnificent game if it heads in this direction: more lots, the ability for multiple families to live in a single apartment or building, larger lot sizes, and most importantly, allowing players to autonomously adjust the size and placement of those lots.

To be honest, my method of sending Young Adult Zois to the ‘Waiting Family’ list isn’t because I want to; it’s closer to the ‘lesser of two evils’ I had to choose under limited conditions. It’s certainly not the ideal solution. I’m merely grateful for the level of comfort it provides—that I can run into them in the city if I’m lucky, and that they won’t age, just as I intended.

As a fellow Legacy Player, my advice to others would be this: move some of your family members to the ‘Waiting Family’ list. You’ll still see them occasionally in the city with a low probability, or you can interact with them by using the ‘Invite Here’ feature to bring them to your home. Their time will be frozen in place, meaning they can no longer form meaningful new relationships, fall in love, have children, or learn new things. However, making it feel like they are still by our side is, for now, the best we can do."

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I’ve always played the sims the same way keeping all young adults and raising their children, then when they achieve enough skills I age them up to young adult and create another sim for them to marry and have children, the cycle never ends, one problem that I always had was my sims grandparents was the same age as my sim :confused:

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This is a very interesting thread. Like you, I’m a rotational and legacy player and so far I’ve been playing very slowly, my second generation Sims have just started moving out, but soon I’ll have the problem of limited residential lots.

Unlike you, I let my Sims age and let them die, even though it takes me a very long time. Now that there’s a cemetery I feel more relieved about this.

My aging schedule (I use Stop Aging) is roughly like this:

  • I play each family for two days (game days) and the one being played ages, while the others have aging disabled.

  • up to and including teen, they age according to the game pace

  • the Young Adult phase lasts 60 days (so I play one day letting them age and one stopping aging)

  • in the adult phase, one day they age and 4 they don’t :grinning_face:

  • the middle age phase roughly 28 days

  • in the elder phase, I let them take their course

This way I roughly balance the ages of the various family members. It’s very cumbersome and I hope the ability to set the various age ranges as you wish comes soon.

The young adults who are moving out are doing so with one or two roommates from other families for now, in order to limit the necessary lots. I don’t want to put too many in this age phase because I want to follow them well and they’ll wait a while before getting married and having children.

Then I hope the ability to move between cities while maintaining contacts comes soon.

For now I was thinking, when the last child of each family has grown up, to leave them the family home and move the first generation to a luxury retirement home, all together :slightly_smiling_face: .

Sorry for the novel.

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An interesting thread created by Heinz der Held. I play the same way as mialuce66 and switch back and forth between families every few days. Otherwise, aging is turned off. So I hope that, as Samuriko suggested, we get a cheat to age the Zois so that we are able to customize individual Zois. In my first game saves, my beloved Zois died like flies (mostly without notice) when I wasn’t paying attention (e.g., sudden death from food poisoning) or when I was playing in another household. That almost broke my heart, if you know what I mean.

At the moment, I’m only building buildings for 8 Zois, even on the Metro Lot in Dowon, so that I can make better use of the limited space. Ideally, there would be several empty lots right next to each other, and during the game, once the children have grown up, you could build on the adjacent lot and have several generations playing side by side. However, this would probably lead to performance issues at the moment.

And if there were also the possibility (see the thread I created about this Inviting - other Zois to stay over the weekend.) for families to invite each other to stay overnight or for longer periods. Grandparents could look after their grandchildren while the family goes on a trip. Okay, I’m getting a little sidetracked. Thanks for reading.

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Even though there is no offspring in my game and my Zois mostly live with found/chosen family, I’m already at the limit with the lots in Dowon and I’d love to have the option to turn lots I’ll never use (like appartment houses, the new business lots and other non residential lots like parks) into empty lots where I can build houses on.

The new empty worlds/Canvas Towns might be a solution for many, but I’m not capable of filling 40-50 lots with houses and I don’t download.

So my solution is spreading my Zois all over the existing worlds.

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Guys, you’re all filling my heart with so much joy with your replies. I enjoy hearing about all of your various ways to play :heart_eyes:

@RubberDuck37 - You didn’t talk too much about Sims :slightly_smiling_face: Most of us have fond memories of or are even playing parts of the beloved franchise these days.
I love your concept of a “Clan Village”. This is something I’d like to try to establish with the future canvas towns. I think I’ll try to include your idea about “moving some households to the waiting list” in my oldest save in Dowon. I really need to get even more structure into my gameplay before it get too overwhelming for me, because I need to keep up with all of them in order to tell their stories on my Tumblr inZOI blog. Thank you for sharing this :folded_hands:

@JoyIsFunner - oh yes, I know that “my grandparents are the same age as my younger Zois” issue so well. I’ve been playing Sims without aging (with controlled aging up only) for all my life, so I’m used to that by now. It’s way easier for my aching heart than to see any of them die xD

@mialuce66 - I love your concept of timing how long you’re playing before switching to a different household. Ususally, I find myself playing for IRL 2-3 hours with one household, which means I take way too many photos for my blog, then feel sorry for not keeping up with the others. I think I’ll try to add this to my general concept too. BTW, I’ve been also moving the young adults out in packs of two or three roommates, because if you’re in G2 oder even G3, it gets really tedious to find any space for them separately. Thanks for your lovely input :folded_hands:

@Taibak - I know that heartache from one of the Zois dying so well. That’s why I’m constantly adjusting to new features and bugs, so none of my beloved, little pixel buddies gets hurt or worse. Since I’m not a good builder, I have to rely on canvas downloads. I manage to adjust the houses to the family’s needs most of the time. If you’re sharing your 8-Zoi-houses on canvas, I’d be more than happy to download some of them, so feel free to share your profile link if you want to (just like @Samuriko btw =) ).

@LennyOgg - I thought about this “change lot from business to residental” right when the new business update was release tbh, just like you xD It’s quite obvious why our minds thought about it, but I truly hope we get to do that one day in inZOI. If it were implemented right now, I wouldn’t even have to worry about space issues at all.
I’ve seen some of the builds you showed on your Tumblr and I get why you’re not downloading any houses. Yours are gorgeous, but I’ve never been a builder in life-sim games. I can adjust others’ houses to my needs, but the inspiration to do something myself hasn’t really hit me (except for a huge garden every now and then for whatever reason). Depending on how they’ll actually look and play once they’re released, why don’t you treat the canvas towns as some kind of “building houses here, to move them to the other worlds”. This way, once you’ve done it a few times, it might become “crowded” enough for you to use it for your Boys one day :slightly_smiling_face:

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I’ll have to see how that goes with the Canvas Towns :houses:
I just can’t imagine how I could possibly tackle that.
With having to deal with ADHD, it has to be fun or I don’t start at all ^^’
And manageable/quick + rewarding.
So, for example, that little Hanok style house with just two rooms took me days to finish.
Building in inZOI still isn’t fun for me, but for the story, one house from time to time is manageable and rewarding.
How am I supposed to tell my ADHD brain it will be fun+manageable+rewarding to build 40+ houses omg hahaha

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Yeah, I can imagine that ADHD makes the process of building very tedious. Filling a huge canvas town might be too much for anyone at first, even with downloads and stuff. I really hope I can treat it as “new part of town which is still in development” in my mind too. We’ll see, I guess :grinning_face:

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I just reviewed the poll about Canvas Towns after a good while and 46% are positive they can tackle this, wow.

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Well, they seem to be very confident and I definitely can’t wait to see their canvas towns. I could never do that though. It’d take my literal years. Maybe we’re both better off telling our stories =D Everything else is more suitable to be our side content.

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I’ve actually spent ~ 70% of the 6785 hours in The Sims 4 with building.
And while I was playtesting the houses, some funny/remarable things happened and I thought ‘why not share them too along with my building posts’ ^^’

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Really? That’s wild. I don’t know how many hours I’ve spent in the Sims franchise in general, because most of it happened before the EA app was a thing, but I’d assume that I spent less than 10% of it building anything. It’s so amazing that these life-sim games can be played in so many different ways.

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Thank you, I like knowing how others play.

I also take quite a few photos and sometimes it takes me a while to finish a day of gameplay :slightly_smiling_face:

But in practice I was already doing this with Sims 2, basically I manage families like a turn-based game and I’m obsessed with compatible ages :slightly_smiling_face:. I have a son with Asperger’s and I, even though I’m not on the autism spectrum, have a very high score, maybe that’s why.

Even though the two days are dedicated to one family, I still make them meet often with members of other families through the Calendar, so the children are all very close friends from childhood. I’ve also lost some Sims unexpectedly and that upsets me. Sometimes I’ve found a death unacceptable and I’ve exited without saving (in fact I save very often).

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I build a lot, it’s something that relaxes me, but my houses aren’t really suitable to be published on Canvas, I build them to be comfortable for gameplay rather than beautiful.

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