The reason I’m posting this in the Wishlist category and not the Bug Reports category is because I qualify this more as an enhancement and not actually a bug, and there’s no category for that. If anyone feels this is a bug, please feel free to move it to that section of the forum.
It has to do with the decision making / routing mechanics in the game. When my Zoi is at Adam entertainment, and she needs to go to the bathroom (while already in the bathroom), she first has to walk back to the ‘default’ location Zoi are expected to be at that time (in this case it was the afternoon, and everybody was supposed to be in the gym area, if I do this in the morning, every is supposed to be in the dance room and she will first go there then).
Clicking on the bathroom icon in the needs panel, my Zoi first has to reset her position to be where she is supposed to be (the gym in this case), after which the interaction cancels. From within the gym, the Zoi will then correctly find the bathroom if I click the bathroom icon a second time.
Can the game mechanics be improved just a little bit so this irrational behavior does no longer occur. I’m sure there are plenty of other examples where the Zoi walks halfway across the map first before then returning to where they originally came from and do what they were supposed to do in the first place.