Stop the Clones in the Gallery!

Hi everyone! The inZOI canvas is gradually turning into a mess of clones and repeated uploads, making it really hard to find original and high-quality content. Any character can be downloaded and immediately re-published as your own, even without changes, which makes creators lose motivation to make new and unique works. I suggest implementing a clear system to fix this: first, downloaded characters should be locked from re-publishing, meaning the “Publish” button is disabled if a character comes from the gallery, regardless of any edits. Second, a filtering system should be added, so users can search characters by authors, mods, or originality. Ideally, characters would have a technical flag indicating whether they are original or downloaded, so the gallery can automatically prevent duplicates. This system will make it easier for players to find quality content, protect creators’ work, and encourage people to create unique characters. Let’s make the inZOI gallery convenient, fair, and full of original creations!

Update: After reading the comments, I can clarify what I meant by banning publications. I mean a ban specifically on publishing other authors’ works. You can modify and use content in your own personal game, but you shouldn’t be allowed to upload modified content created by other authors for the public. I think that would be fair.

Alternatively, the author themselves should decide whether they allow other creators to upload their content or not. Because people usually don’t contact the authors — they just download the content they like — and authorship then becomes more of a formality.

As for saving, that’s also an interesting idea. Maybe it could be implemented through a personal folder in the gallery for private use rather than public sharing — like a backup copy?

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Agreed for the filter

However strong disagree for removing the publish button.

Reason is that one can download an empty shell for a house, then redo the interior drastically, spending literally dozen of hours over the next few weeks to make it “just right”. Then say the player decides to re-publish the house. It’s bad enough that the entire credit goes to the player who spent 30-90min making the empty shell, and not the one that spent 12 hours, but now you would deny someone the upload to canvas also? * shrugs *

Same goes for Zois themselves. For some of us it’s really hard to get the eyes or jaw (or w/e) just right.
Downloading a pre-made zoi allows us to start from a good preset then change what we want.
On this one if we re-upload, it makes sense the original author gets the credit, but I still want to be able to upload my creation for my friends and for me as a backup if I lose my Hard Drive due to a mechanical failure.

But as said, I agree for the better filter, those would be nice

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I agree with this opinion and wish! The original source of authorship should be attached and unchangeable. Only with the consent of the first author can the creation be republished and reworked by other authors. Example: 1st author gives consent to modify and upload to Canvas. 2nd author publishes and also gives consent to modify and upload. 3rd author must obtain permission from 1st and 2nd to modify and upload. This is only about uploading and authorship in Canvas. For personal use, we should be able to edit without permission.

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You @Samuriko just devalued the work of other people. Do you really think you can present a house with this framework and just change the interior as your own creation? Seriously?

When creating this house, I was inspired by another author’s house. But I didn’t engage in blatant plagiarism and recreated the idea in my own way. Building everything from scratch.

This house was the source of my inspiration!:backhand_index_pointing_up: Canvas author: sleeplessarchitect

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But there is no way to stop people from copying/downloading textures that us creators made without even downloading the zois or outfits

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I personally have used other creators faces as a starting base model, recrafted the whole face and retweaked every part of the face making it a whole new creation and I give credit to the original artist by adding them to Authors tab and typing “Thank CreatorsName for the first zoi face preset that helped create this cute zoi :)”

As an artist I can create from the base faces but by also creating from what other players created does give more variety :+1:

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I agree that first building looks very professional and obviously took a long time to build and for some player to just change furniture should not be allowed to upload that build whatsoever :+1:

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Another thing I notice is that there’s a lot of players uploading mod outfits from CurseForge and most of these get a whole lot more downloads than my base game outfits, and these players can’t create any mods yet they get more downloads and followers just for using someone else’s creations

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I don’t see the problem and do not feel it devalues at all.
As when you upload a house you rearranged, the original author is credited anyways.

See a house I remade the interior of, I added new rooms on the est/west sides.
It still credits the orignal author and adds me as contributor. As it should.
I am not devaluing the work of th original at all. But my contribution offers an alternative.

You would strip me of that right ?

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@Samuriko I think we won’t have any problems with authorship if we control the permission to republish our own works ourselves. For example, I categorically don’t want my works to be republished by other authors, only for personal use. But someone wants to work in collaboration and needs the function to republish the work by another author. Therefore, a republish work function (button) is needed.

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That button would be good for all creations. And I don’t understand this thing about hidden textures, users need to be able to see what they’re downloading properly. This doesn’t benefit us, the preview has to be there, no question. I don’t understand anything :thinking: :slightly_smiling_face:

good night :pink_heart:

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@gatis55 Hidden textures are for kids who don’t know where the game files are located or for beginners who don’t know where to look. Regardless of the fact that the author hid the textures, they still end up in our texture download folder and we can do whatever we want with them (reload them with our own name). You just don’t see them visually in the game and on Canvas, but in fact they are in your MyTextures folder. And yes, I agree that uploading objects to Canvas where texture icons are not shown is “circus”… The developers of “creative” did it for “imaginary privacy”!:+1: :laughing:

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Have a blockchain mechanism for authorship. An additional metadata value that links to the previous author.

Those who want to, can trace the linkage back to the source which probably would lead to the base models in the game.

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Thank you for the explanation @NyushaDM I haven’t used that option, but I had believed it :smiling_face: … I don’t know if it will be useful for anything because children learn very quickly… Inzoi surprises me .
Have a nice day :pink_heart:

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@DivineManifest I don’t quite understand how blockchain will save my work from republishing and co-authorship? If I don’t want other authors to use my framework (object) to fill in details for their own needs and post it as their work while listing me as a co-author. I just want my works to be used in the game but not republished on Canvas. Is this possible?

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It took me about a week to build and color everything in 100% Complete Apartments, and anyone can recolor the furniture and move a few thing around less than an hour.

Imo no one should be able to upload our builds, I mean it takes us several days for each build, then anyone can easily recolor 12 builds in a day, so I get 1 upload a week and they get 84 uploads in a week just for using other peoples creations.

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NyushaDm is right, maybe disable Upload To Canvas button saying something like this “This is not your creation and it can’t be reuploaded to canvas again.”

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When multiplayer launches, many players will want collaborative creation. Therefore, the system for reloading finished objects should be flexible and suitable for everyone. We must have the option to allow or prohibit the republishing of our objects.

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A lot of it is just the “honor system” - give proper credit and go forth, and CREATE!

Personally, I feel that if someone gives proper credit while respecting any wishes from the modder when they downloaded the creation - then we are all good. Pretty simple.

Yes, people will break this. Don’t download their creation as a silent protest. Easy peasy. It does not make it okay, but we should not give our energy to such things. If an artist feels they are being disrespected, then they should engage their followers if the transgression is that bad.

Take no poo, give no poo.:poop:

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@NyushaDm The suggestion about using blockchain for Canvas uploads was in reference to identify the creators. Blockchain is useful only to identify authorship and create a traceback link to the source author. Blockchain on its own does not provide any security for not using a published work. So with blockchain for Canvas uploads, it would be easier to identify, that a build is copied and changed and is not original. This would give due credit to the original creator and all those down the line who changed the content. It won’t prevent changes being made to the original content.

You are asking for a “read-only” content being created. Such a feature would be required to be introduced when creating the content itself, even before uploading to Canvas. For example something like when you create a PDF and then remove permissions to print or extract text and images from it. Such a PDF itself can be forwarded and viewed, but its content cannot be changed. A read-only PDF.

I think you are proposing a read-only option for the content created in the game. Such a feature should be introduced in CAZ and the Build mode. Perhaps check boxes before saving, to prevent further changes. The original remains with the creator; the read-only version is shared via Canvas.

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