An Algorithmic Solution to Protect Original Creators (Builds & Zois) within Current Canvas Guidelines

Hello everyone,

After contacting support regarding the unauthorized re-upload of my work and thoroughly analyzing the current Canvas guidelines, I realize that we cannot expect support agents to act against the platform’s current rules. As long as the automated system credits the original author at the bottom of the page, Krafton legally considers it “fair use.”

However, we urgently need to address the algorithmic loophole that is actively harming the community, driving top creators away, and rewarding users who simply press a “re-upload” button with zero effort. This loophole doesn’t just affect architectural builds; it impacts character creators and Zois across all categories.

There is a massive difference between a healthy collaborative space and blatant plagiarism:

  • True Collaboration: When a player downloads a build or a Zoi, heavily modifies it, injects their own unique style, and uploads their version while giving proper credit. This inspires the community.

  • Exploiting the Loophole: When a user re-uploads a 100% identical copy with zero changes, solely to hijack the trending pages, traffic, and ranking systems.

Right now, Canvas is a developing space where likes and downloads are scarce. To put it into perspective, a highly successful original post might average around 100 likes or 500 downloads in its first week. The current UI allows users to easily drop a “like” directly via thumbnails, and when they open the page to download, the download button is placed prominently at the top, while the original creator’s credit is buried at the very bottom. Most users will never see it.

When a plagiarism account steals an original creation, they can easily dominate the Top Ranking for an entire day/week, absorbing likes, downloads, and followers that rightfully belong to the person who spent hours organizing styles, testing playability, or refining character features.
It is incredibly discouraging to see my original work hit 293 likes and 1.8k downloads, only for a copycat account to siphon off 140 likes and 1,000 downloads effortlessly.

My Suggestion for the Development Team: If changing the legal terms of Canvas takes time, the development team can urgently update the algorithm and UI visibility filters instead:

  1. Filter Duplicate Metadata from Rankings: If the system detects that the “Current Publisher” does not match the “Original Author” (indicating a re-upload), that specific post should be automatically excluded from the Top Rankings, Trending pages, and Recommendation algorithms.

  2. Prominent Attribution: If a re-upload is published, the original creator’s name must be displayed prominently at the very top of the page, right next to the download button, to avoid misleading the community.

If Krafton wants a thriving, active community of dedicated builders and character creators providing high-quality content, they need to protect original visibility. Otherwise, the platform will become a graveyard of duplicated content.

I believe focusing on an algorithmic fix is a realistic, immediate step the developers can take.

What does the community think?

11 Likes

I agree with this post! Thank you for covering this topic. It’s truly very important. In another similar game, I consistently ran into blatant theft and re-uploading of my builds and characters, which made me stop uploading my work entirely. Recently, I’ve seen many posts from players asking for protection against copying their accounts, but as far as I can tell, there’s still no solution for this. It’s a real shame — it’s preventing me from publishing a lot of my work on canvas.

5 Likes

That is an excellent suggestion and a solution to temporarily prevent works, which often take a long time to create from being uploaded as plagiarism.

4 Likes

@lesliemoon Thank you so much for sharing your experience and supporting this post!

I completely understand where you’re coming from. In fact, I also stopped sharing my creations in another simulation game for the exact same reason—the constant theft and lack of protection can be incredibly discouraging, and it’s a shame it stops us from publishing our work.

You raised a very important point about players asking for protection against their creations being copied. It is disheartening to see that there is still no solution for this, and that so many creators feel forced to keep their work hidden or move it to other platforms to share their content.

We urgently need a robust system from the developers to prevent this so that everyone can feel safe sharing their designs again. Thank you again for standing with this request!

4 Likes

@Taibak Thank you so much! I really appreciate your support.

As a fellow builder, you know exactly how much time and effort goes into this. Personally, it takes me forever to finish a build—constantly testing everything, decorating, and tweaking all the little details takes a massive amount of work. Building gives me so much joy and satisfaction, so seeing a project stolen in seconds is just heartbreaking.

Even if it’s just a temporary fix, we really need a starting point to protect our time and effort.

Thanks again for backing this up!

4 Likes

I’ve had this happen to me before as well. Personal creations should not be available to re-upload.

4 Likes

@digby.dooright I’m so sorry you’ve had to deal with this too.

You’re completely right. While Canvas was built for sharing, the real issue is how people abuse it. Instead of collaborating, many users just re-upload work with zero changes just to farm likes, downloads, and followers.

It’s incredibly unfair that anyone can climb the ranking system and gain prestige by exploiting someone else’s talent and effort without doing any actual work.

2 Likes

What I don’t understand here is that it goes against what they are saying

I support any ideas that could prevent the unauthorized re uploading of creations. I don’t think support agents are acting on these guidelines. inZOI needs to address this as it is really leaving a bad impression.

3 Likes

You’re right. When support agents rely on generic templates instead of properly enforcing the guidelines, it creates a terrible impression and discourages the very creators who keep the platform alive.

As an update, after pushing back firmly with their own Copyright guidelines, support finally escalated my appeal to a specialized department for a full reassessment. This proves they can listen if we don’t back down.

This is exactly why we need an automated, algorithmic solution built into the system. Relying only on manual reports clearly isn’t working for them, and a smart system would prevent these loopholes from day one. Thank you so much for your support!

2 Likes

I think these suggestions are very logical.

3 Likes

That is excellent - I’m so glad to hear that. Reporting without any proper action leaves me feeling very defeated so I’m vey interested to see if if they will actually address this now because their guidelines should be the foundation on which this all works or not. Besides, there’s absolutely no harm in adjusting guidelines after many months to better suit players and to keep certain key aspects improving.
A t the end of the day, it doesn’t really matter how they do it as long as they do it :psycat_paw: :custom_butterfly:

3 Likes

@Mazikeen Thank you so much for your support, and please accept my apologies for the delayed reply! Dealing with the support tickets (and other things) got a bit overwhelming these past few weeks.

I truly appreciate that you found these structural suggestions logical. I’m glad Krafton finally reviewed the formal appeal and blocked the unauthorized duplicate!

They even mentioned they are looking into broader policy updates, which proves that pushing for an automated algorithmic solution is exactly the direction they need to take.

Thank you again for backing this :heart_hands: :custom_heart: :thankyou: :psycat_paw:

1 Like

You’re welcome :smiling_face_with_three_hearts: Celebrity Zoi’s i had some requests can you do them? I’m sure it can keep a good download count.

1 Like

Oh, what kind of requests do you have in mind?
Just so you know, my focus is on architectural builds and structural designs but let me know what you were thinking!

1 Like

I’ve uploaded three so far. If you enjoy them and they get a lot of downloads we can continue.

Emily Berrington ;

Bella Dayne ;

Daveigh Chase ;

1 Like

@Mazikeen I appreciate your enthusiasm for creating Zois, but just to clarify, this specific thread is strictly dedicated to discussing structural plagiarism and architectural build protections on Canvas.

Since your custom Zois are a completely different topic, they might get buried here. I highly recommend sharing them in a dedicated creation or character showcase thread where the community can give them the visibility they deserve.

Thanks for understanding, and good luck with your downloads!

3 Likes

Where do you suggest i share this?

@Mazikeen I’m so sorry, I really don’t know. This is a thread about protecting building creations against plagiarism. I don’t actually make or customize Zois, so I can’t take on character requests.
Sorry I couldn’t be of more help!

1 Like

Here maybe? Not sure if this thread is still active though

3 Likes

@LixyDesigning_170 Another OP just posted yesterday a similar topic although not the exact same concept. I think it can apply here to because you came up with similar suggestions. I also expanded and give extra ideas and suggestions that I believe can apply here too, so I will just copy and paste here. Let me know what you think and if you think it is relevant here.

To add some extra ideas and expand on the OP’s proposal:

Creators should be allowed to upload as much as they want, but each creator should be limited to one position in each major ranking at a time. Near-identical sculpt variants from the same creator could also be grouped for ranking purposes. Canvas could reduce the influence of existing follower counts, reserve part of its discovery system for rising creators, and rotate loading-screen selections using creator cooldowns.

1. One creator, one position per leaderboard

A creator could upload as many Zois as they want, but only their highest-performing creation would be eligible for the Daily Top at one time. If another upload overtakes it, the new upload would replace the previous one rather than taking a second position. This would immediately:

  1. Prevent one creator from occupying multiple daily slots
  2. Expose players to more creators
  3. Preserve everyone’s freedom to upload
  4. Encourage creators to decide which upload they want to promote most heavily

This could also apply to loading-screen selections within a certain rotation period. For example, the same creator should not appear more than once within a seven-day loading-screen cycle unless there are not enough eligible submissions.

2. Group near-identical Zois as variants

The developers would not necessarily need to judge whether something is “creative enough.” Where technically possible, they could compare the underlying CAZ sculpt data. Creators could still publish every variant, but:

  • Only one member of the group could enter the Daily Top
  • Likes and downloads could still be displayed separately
  • The variants could be grouped together on the creator’s page

This would be more objective than moderators visually deciding whether two characters look too similar. It would also distinguish repeated versions of the same sculpt from a creator simply having a recognizable artistic signature.

3. Reduce the influence of existing follower count

Rankings could consider:

  • The percentage of viewers who liked the creation
  • The percentage who downloaded it
  • Saves (Canvas should include saves for people who want to save and revisit), profile visits, and meaningful comments
  • Engagement from people who did not already follow the creator
  • How quickly engagement occurred after the creation was shown

A Zoi receiving 100 likes from 500 viewers may be generating stronger interest than one receiving 300 likes after being shown to 20,000 followers. Follower count should not be allowed to become a permanent multiplier.

4. Create a dedicated Rising Creators section

A Rising Creators feed could feature accounts that:

  • Have fewer than a certain number of followers
  • Joined Canvas recently
  • Have not appeared in the Daily Top recently
  • Are receiving unusually strong engagement relative to their reach

Creators could graduate from the section once they become established. This would be better than permanently labelling someone a “small creator.” A meaningful portion of daily discovery positions could also be reserved for these creators without excluding established creators.

5. Add a leaderboard cooldown

After a creator reaches the Daily Top, their next uploads could remain visible normally but be temporarily ineligible for another Daily Top placement for perhaps 24 or 48 hours.This would prevent someone from cycling repeated uploads through the leaderboard every few hours while still allowing regular posting.

I would not support a strict limit on how many creations someone may upload. That would unnecessarily restrict the platform. The limit should apply to promotional placement, not creation or publishing.

6. Separate “Popular” from “Discovery”

Canvas could add separate feeds such as:

  • Discover: broader creator diversity and personalized recommendations
  • Rising Creators: strong work from less-established accounts

The Discover feed should deliberately avoid showing the same creators and highly similar Zois repeatedly.

7. Introduce diversity rules within recommendations

When Canvas generates a page of recommendations, it could apply basic distribution rules:

  • No more than one or two creations from the same creator
  • No consecutive near-identical faces
  • Fewer repeated uploads derived from the same preset family
  • A mixture of newer and established creators
  • A mixture of creation categories and visual approaches

This would improve the player experience without declaring any aesthetic invalid.

8. Change loading-screen selection

Loading screens are especially valuable because every player may see them. They should not simply reproduce the Daily Top algorithm.

A better loading-screen pool could include:

  • Staff selections
  • Rotating community favorites
  • Rising creators
  • Randomly selected qualifying creations
  • Creations that demonstrate different game features or styles

A creator whose work has recently appeared could receive a temporary cooldown before being selected again. Loading screens should represent Canvas more broadly rather than acting as additional promotion for accounts that already dominate the rankings.

9. Add “Show me fewer like this”

Players should be able to hide:

  • A specific creation
  • Repeated recommendations from one creator
  • Visually similar Zois
  • A particular kind of content they no longer want recommended

This would not be punitive. It would give players more control and prevent the system from assuming that interacting with one Zoi means they want to see fifteen nearly identical ones.

10. Make ranking rules more transparent

The developers do not need to reveal every algorithmic weight, since that could invite manipulation. However, they should explain the broad principles more clearly than they currently do. The lack of transparency can make creators feel that success depends on invisible favouritism or entrenched popularity.

In conclusion:

The expected impact for players would be a more diverse and inspiring home feed without so many repetitive duplicates. For creators, it would create a fairer system where passion and effort have a better chance of being rewarded, regardless of when someone joined the game.T his is ready to post as written.

1 Like