Canvas has a huge clone problem. No, not same face syndrome, but clones. Multiple creators simply post the same presets with some slight alterations over and over again.
Ok, so what? Why is this an issue?
It is an issue when top creators do this systematically. Top creators, most of whom joined the game at or near launch, and therefore benefitted a lot from that initial influx of players, accruing large follower counts as a result, will always have an advantage over creators who join later.
That in itself is not necessarily an issue, but when top creators ‘spam’ the same presets continuously, which only a fraction of their followers have to like or even download for them to show up in the daily ranking spots, preventing newer creators from even showing up there at all, thus precluding new creators from getting any exposure and therefore making it to the leaderboard themselves.
Not only is this an issue for newer creators, but it is also an issue for players. Players will constantly see the same presets in the daily top and the loading screens. The top zois of the day are all mostly occupied by the same people, sometimes with clones showing up twice in the leaderboards.
Sounds like you’re just jealous.
It’s not about jealousy, but creative integrity. I have a huge passion for character creation. Not just in inZOI, but in general. I spend many, many hours on each zoi, and I have done, and will continue to do so regardless of popularity. However, to say it is disheartening and frustrating to see the same people posting their clones again and again is putting it mildly.
To go a little further, many of these clones aren’t particularly high effort to begin with. Many are barely altered presets, which is concealed by overloading them with mods and make-up. That is a separate issue and not entirely relevant, so that is all I will say about that.
This is not about ‘’allowing people to have the freedom to express their creativity in whichever way they like (within reason)’’, there is no creativity involved when posting these clones. People are (and should be) free to post whatever they want, that is completely fine. The system however should not encourage people to spam the same presets they have already uploaded with minor edits.
What to do then?
Genuinely, I do not know. I am not a game designer, I am just a psychology student with too much free time on her hands.
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One potential solution is to limit the amount of uploads that can show up in the daily leaderboard per day. Quite a few of these creators will upload multiple zois a day, rotating between a few presets they use. Simply making it so each creator can only have one creation on the leaderboard at any given time will already free up a lot of space.
Yes, that would mean you cannot upload 3 zois a day and expect all of them to show up on the leaderboard. I do not know about you, but I am a literal bum. Despite me spending a whole day on the game some days I still do not upload daily. To make something good takes effort and time.
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Group near-identical Zois as variants
If two uploads from the same creator share almost identical facial and body morph values, Canvas could treat them as members of one variant family. Different hair, makeup, clothes, poses, skin textures or accessories would not automatically make them separate ranking entries. -
Create a dedicated Rising Creators section
Canvas needs a discovery space that established creators cannot dominate simply through their existing follower bases.
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Reduce the influence of existing follower count
Raw likes and downloads favour accounts that already have thousands of followers. Canvas should measure how unusually well a creation performs relative to the audience it was initially shown to.
Anyway, I do not have all the answers. I post this because it is actively turning me and other creators away from the game. On NexusMods I can upload something and have thousands of downloads, regardless of who I am or how many followers I have. On canvas, the system is extremely top heavy, disproportionately benefitting people who already have a large following, largely due to the aforementioned initial influx from launch.