[ 0.7.4 ] Sleep recovery is way too fast in 96min ? Was not that bad before 0.7.0, I think.

    • Game Version: 20260408.11660.W

    • Platform: Steam Windows

    • Mods:
      :round_pushpin:Small Talk Fix
      :round_pushpin:Balanced Painting
      :round_pushpin:Bigger Households
      :round_pushpin:Precise Age Group Control

    • Hardware Specifications & Operating System (OS version, CPU, GPU, RAM, storage…):
      Windows 10 Professional / 22H2 / 19045.6216
      13th Gen Intel(R) Core i9-13900KF 3.00 GHz
      NVIDIA GeForce RTX 4070 Ti
      192 Gb Ram, 4TB NVmE with 2.2tb left.

    • Steps to Reproduce:
      My Zoi was at about 40% left in the sleep gauge at 2:12am
      I went to sleep, and he was back at 100% at 4:11am

It used to be that a zoi needed roughly 6 hours of rest in a night, which was fine by me.
From when the default game time was switched to 48min it messed this up pretty bad, but was fixed in 0.5.0 or thereabouts. It took about 4-5 hours to recuperate as much as this zoi recovered in about 2 hours.

It might need adjusting again… Please make it so an empty gauge is 8 hours, and like I was (needing about 60%) would effectively need about 4½ to 5 hours… so it would be okay. I did not check hunger and the other bars, but you might want to take the opportunity to check them all again.
I have not tested, but I suspect the 4hrs/24hrs game time might be affected too.

Thanks for fixing this !

6 Likes

The 96 minutes is having problems i have been tracking this for sometime now it’s having problems

So far what i have seen there is a delay when a zoi is about to eat far to long to eat and when it’s time to sleep the sleep fills up far

it took my zoi 45 minutes yesterday to eat one croissant with a fork ( i think she is a vulcan btw they eat a bread stick with fork and knife) i don’t mind letting them having a chill day but …everyday..?

2 Likes

Yeah Eating felt like an issue as well… I had not clocked it but you’re confirming it.
At this point instead of scaling off the 48min (which is … MEH… at best), they really should reprogram their time per action PER day length option. It would make sense seeing one of the perk of playing 96min or 4hrs (or for the only one person I talked to, the 24hrs) is to have MORE time to manage large families and do rotations on the same day. If each time you take a longer time it takes forever and them some to go to toilet, take a bath, eat, drink etc… Then it makes no sense… (Well except for the sleeping, which should always be 8hrs for a full 0% to 100% bar, no matter which time you pick, and obviously work and other fixed time activities).

But honestly they need to redo all needs PER time setting.
It’s been broken since 0.4.0 but then only the 96min (and oddly enough the 48min) worked well, the other were busted as effffff. Now everything is except the 48min.

It’s getting old. I hope they focus on this as it’s undeniably A CORE ISSUE.

Thanks for commenting !

1 Like

I bet they know about it and trying to figure out an solution in how to fix it and yes it’s a bit frustrating in all when you are having a large sized family- gen 2 was my biggest and it was always a struggle so i always had to think one step ahead just to make things work.

2 Likes

The best way would be to uncouple each of the needs from the 48min time.
Program them for each game time as there are only 4 of them.

That way you can have super precise time for each one.
And eating in the 4hrs time (let alone the 24hrs) will not take so absurdingly long.

I hope you are right, Blueberry, and I hope they fix it soon(ish).

1 Like