Everyone, please understand that the 3D printer furniture uploaded to Canvas contains 3D assets at the file-structure level.
Check the folder where inZOI stores 3D printer furniture inside your Documents folder. You will see that the file format is .glb. This is a 3D asset file, and if you import a .glb file into Blender, the asset loads directly.
So where are these furniture creators getting their assets from? They are often using sites where 3D assets are created and shared, such as BlenderKit, Sketchfab, and similar platforms.
Assets uploaded to these sites come with licenses. Of course, some original asset creators may have waived certain rights. However, assets with the level of quality that makes people on Canvas admire and download them usually take a lot of time, effort, and multiple rounds of editing to create. In many cases, these licenses clearly require users to credit the original creator when the asset is reused or redistributed.
Now, I want to address one creator who is actively sharing 3D furniture on Canvas. This person used someone else’s asset from Sketchfab, which is protected under a CC BY 4.0 license, and only stitched it together or made simple edits such as changing textures or colors before importing it as furniture. However, when sharing it on Canvas, they did not credit the asset source or the original creator.
This is a clear license violation.
Creators who do not respect other creators should be removed from the platform.
Think about it. Would someone really spend the time and effort required to create an asset with complex curves and details, like that piano, only to casually share it for free on Canvas without any conditions?
Especially when the .glb file is clearly visible in the file structure?
Please remove people like this from the platform—people who do not respect the original asset creators and upload these works as if they made the furniture from scratch.
Only by doing so can we build and maintain a more mature creative culture.
Thank you.







